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PTE 0.7.6 Patch Notes


This one is a biggie, with a LOT of very important fixes and improvements, namely for the vehicle hit registration and behavior. We're nearing 0.7 hitting Live and fixing the most important bugs at a fast pace. Currently we're working on making sure the vehicle hit detection works properly (we've seen some issues with the Heli Drone) and that replication is still working well while reducing server CPU usage. Once that's done (and any bugs we find over the weekend are fixed) we can push 0.7 to Live and start on 0.8.

PTE 0.7.6 Patch Notes

We are counting on your feedback, please post it here:
Feedback: https://forum.worldwar3.com/index.php?/topic/10309-feedback-on-update-07/

[KNOWN ISSUES]
  • Markers are moved to player feet,


[CONTENT]
  • Moderator patches added,
[BUGFIXES]
  • Fixed hit direction being broken on damage indicator,
  • Fixed a crash related to voice barks,
  • Fixed remote missiles use being delayed a few seconds,
  • Fixed character clipping into walls when using alt,
  • Fixed challenge completed notification,
  • Fixed replication on objects not setup for replication graph,
  • Fixes for SCAR left hand position,
  • Fixed squad list not updating correctly,
  • Fixed valid vehicle hit registration being rejected by server,
  • Fixed replication rate for flying and land vehicles (choppy movement),
  • Fixed teleporting marker of enemy soldiers,
[IMPROVEMENTS]
  • Character clipping into walls and while prone vastly reduced (needs extensive testing),
  • Vehicle hit validation leeway increased.
- World War 3 Team