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PTE 0.7.3 Patch Notes


Another one! This one has a lot of bugfixes and we hope that it will make the game a bit more fun. We're still working on fixing some of the most annoying bugs for 0.7, but overall it's coming along nicely.

We've also added new challenges - let us know if they work and if some of them are too annoying to complete.

PTE 0.7.3 Patch Notes

We are counting on your feedback, please post it here:
Feedback: https://forum.worldwar3.com/index.php?/topic/10309-feedback-on-update-07/

Important: Warsaw Warzone will be unavailable in 0.7.3 due to lighting errors, but it won't impact testing and would push patch back if we were to fix it!

[KNOWN ISSUES]
  • Warsaw is missing from the Warzone playlist,
  • There is still some grenade desync,
  • White box instead of hit data texture,
  • Spawning on MSP's can result in getting stuck,
  • JDAM strike has the upcoming napalm particles,
  • Resupply packs are still disappearing sometimes,
  • Shotguns are OP,
  • Some vehicle HUD bugs are present,


[BUGFIXES]
  • Switching a weapon by picking it up sometimes triggers a gunshot,
  • Fixed a crash related to Audio Components,
  • Crash fix for FSlateApplication::ForEachUser(),
  • Changed replication priorites and merged replication graph priorites,
  • Fixed DistanceRelevantCharacter replication issue,
  • Fixed vehicle HUDs drawing on top of Quick Map,
  • Fixed projectiles dormancy,
  • Fixed character replication pausing too soon,
  • Tweaked collision mesh for electric tower / poles and fixed no-collision param for foliage (poles) on Smolensk,
  • Fixed IFVs acceleration, max speed and climbing,
  • Sound positioning fixes,
  • Rocket 'penetration' fix,
  • Fix for music lowering volume randomly,
  • Fixed Moscow TDM missing loading screens,
  • Fixed bug with not sending match end event on TDM,
  • Fixed bug with not saving TDM kills and deaths in player statistics,
  • Random map rotation on TDM fixed - Warsaw will now be randomized as well,
  • Fixed PSS emblem,
  • Fixes is SCAR lowers,
  • Many visual fixes in weapon menu - socket positions, explode positions, attachment categories,
  • Fixed phantom bullets and repeated reloading after picking up weapon with different ammo type than default,
  • Fixed Seat Widget taking color from settings when it shouldn't,
  • Warsaw - Collision fixes,
  • Warsaw - Floating paper fixes,
  • Warsaw - Level streaming fixes,
  • Warsaw - Map holes fixes,
  • Warsaw - Draw distance fixes,
  • Polyarny - Decal scale fixes,
  • Polyarny - Collision / stuck point fixes,
  • Polyarny - Map hole fixes,
  • Polyarny - Streaming fixes,
  • Polyarny - Physical material fixes,


[GAMEPLAY]
  • Increased MBTs, AFVs, and IFVs HP,
  • Decreased IFVs rear armor thickness,
  • Moved Helicopter Drone to CUAS category and updated it's stats,
  • Adjusted AJAX's suspension,
  • Tweaked summary screen time (30 seconds) and looking for new server time (30 seconds) for all game modes,


[IMPROVEMENTS]
  • Network optimization - Claymore & Semtex C4,
  • Network optimization - action replicator,
  • Added armor stats for vehicles in menu and updated the previous to match the current balance,
  • Voip ducking, new warmate sound,
  • Local player voiceover effect,
  • Removed projectile distance check because it is checked inside Replication Graph itself,
  • Projectile cull distance setup for Replication Graph,
  • Barks distance tweaks,


[NEW CHALLENGES]
  • Basic Training: Spotting: Spot 10 enemies,
  • Basic Training: Vehicles: Destroy 5 vehicles,
  • Basic Training: Healing: Heal 5 allies,
  • Basic Training: Ammo: Resupply 5 allies,
  • Basic Training: Drones: 5 drone kills,
  • Top Gun: Kill 10 enemies with flying drones,
  • Airwolf: Kill 10 enemies with the Heli Combat Drone,
  • Morning smell: 10 airstrike kills,
  • Every Breath You Take: Spot 10 enemies,
  • Senor Wingman!: 10 enemy kills from RCWS,
  • Got your back: Spawn on leader 25 times,
  • Float Like a Butterfly, Sting Like a Bee: Kill 25 enemies as a LIGHT soldier,
  • Regular Everyday Normal MFer: Kill 25 enemies as a MEDIUM soldier,
  • Juggernaut: Kill 25 enemies as a HEAVY soldier,
  • Whether It Storms Or Snows: 10 Tank kills,
  • Steel Hail: 10 AFV kills,
  • Support the Troops: 10 IFV kills,
  • Last Resort: 10 kills on last healthbar,
  • Tremor: Kill 5 enemies with RPG.
- World War 3 Team