PTE UPDATE 0.8.1

This time we've got a bunch of Breakthrough changes, from the core gameplay to the visual information layer, to let you know better what's happening. It's mainly focused on changes to Breakthrough, but we also have some other changes, too, including some performance updates.
This one has two issues we're still working on, but there's no point in delaying it longer - we need more information on those two problems, so let us know if you see any pattern in when the server starts to lag and when packs disappear.
PTE 0.8.1 Patch Notes
[KNOWN ISSUES]
- Invisible packs are back, we're aware of them and are working on this bug,
- From time to time the server is starting to lag for a while, we need more info on this one,
- After spawning on a Mobile Spawn Point you can get a low HP effect,
[GAMEPLAY]
- Breakthrough: after a successful retreat, Defenders will gain points (10
- seconds left),
- Breakthrough: after a successful retreat, Attackers will gain the seconds left as additional time for next objective,
- Breakthrough: attackers can no longer get to the next objective before the retreat is over,
- Breakthrough: Radio Station will now blink and emit beeping when planted,
- Breakthrough: added new statistics collection: bombs planted, defused, radio stations destroyed, longest attack, longest defence, fastest plant, successful retreats, retreating enemies killed (not available from the menu yet, but are being counted),
- Breakthrough: moved point marker position up to no longer block visibility of the stations,
- Breakthrough: reversed Berlin point order,
- Disabled an option to skip Warmup on PTE for proper BRE testing,
- Disabled not being allowed to join when the match is ending,
- Napalm strike visual overhaul,
- Allowed joining to server when match is ending,
- Adding Leopard2 Gepard anti-air vehicle on all maps,
[IMPROVEMENTS]
- Collimator glass is less dark now,
- HUD: new in-game chat window,
- HUD: new strike bar,
- HUD: hiding armor status icons if armor is not present,
- HUD: added current soldier weight class,
- HUD: changed inventory status widget,
- HUD: added laser/flashlight status icon,
- HUD: improved kill feed,
- HUD: added headshot indicator to kill feed,
- HUD: destroyed vehicles will now show up on the kill feed,
- HUD: changed icon resolution to sharpen them up,
- HUD: added plant, defuse and destroy icon notification to the Breakhtrough HUD (still work in progress!),
[BUGFIXES]
- Breakthrough: fixed missing status widget on Smolensk and Polyarny,
- Breakthrough: fixed Radio Station collision,
- Breakthrough: fixed improper marker text colors,
- Audio attenuation and occlusion fixes,
- Claymore spawning fix,
- Fixed destroyable objects not having particles at the start of the round,
- Fixed some minor issues with mudflaps and other addons,
- Removed redundant markers on compass widget,
- Fixed RPG Nets issues of Leopard 2A6 Body Armor,
- Fixed wrong gib mesh in Commando turret,
[OPTIMIZATION]
- Fixed OnVideoBasicSettingsChanged() hitches on the render thread,
- Fixed hitches on the render thread when updating material scalar parameters,
- Fixes for reloading assets that were already loaded (reduced hitching),
- Disabled ticks on multiple actors,
- Deleted empty skins to reduce hitching,
- Disabled DoF calculations for remote vehicles.
- World War 3 Team