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Feature Spotlight: Smolensk Map Rework

The Russian town of Smolensk has a long, embattled history. Drop in when Open Beta begins to rediscover a reworked version of this map in Tactical Ops, featuring new combat zones, natural lighting and environments, improved terrain, additional buildings and cover, and much more.

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WELCOME TO SMOLENSK

With a storied history stretching back to the time of the Rus', Smolensk has seen its fair share of conflict in the last millennium. The ghosts of its past can be seen in the walled fortification that still surrounds the heart of the city, a monument to the medieval age of siege warfare. 

Situated on the banks of the upper Dnieper River, Smolensk is famous for its contributions to the aviation, electronics, and agriculture industries, and is home to many examples of stunningly intricate Russian stone architecture.



IDENTIFYING AREAS FOR IMPROVEMENT

Our extensive testing of World War 3 was not only intended to make the game technically ready for many players, but to ensure that our existing content was engaging, well-balanced, and suited to repeat play. As such, we identified a few issues with one of our classic maps—Smolensk—that we weren’t happy with.

We felt the map suffered from a lack of proper infrastructure and points of visual identification. This issue was compounded by insufficient lighting, which posed the risk of making players disoriented during eventful battles. 

Compared to more famous sites such as Berlin and Moscow, Smolensk was fairly unremarkable and may have made players yearn for busier, more iconic locations. Additionally, from a gameplay point of view, we found the map lacking in cover points, drastically reducing its tactical viability. Smolensk needed to change for the better, and we were ready for the challenge.



WHAT’S NEW IN SMOLENSK

Nothing was off-limits in our efforts to rework Smolensk. We completely reenvisioned the theme of the map, switching perspectives from that of an embattled town to an active military base where every interior location has its own unique visual identification and purpose. There’s a hospital, various personnel offices, a kitchen and dining room, classrooms, dormitories, communications rooms, storage rooms, garages, a gym, restrooms, and more, all placed with a keener sense of infrastructural logic.

In addition to the new theme, we redesigned a lot of the map’s infrastructure and introduced new combat areas with improved terrain. There’s a radio antenna and helipad in the center of the map close to a new capture point, plus more new buildings and cover points to provide more tactical possibilities to players. 

Smolensk’s lighting is much more natural now, with revamped color grading, new foliage, and improved materials to enhance the town’s overall aesthetic, making it easier on the eyes and less likely to cause disorientation in the heat of combat.



We believe the new changes make Smolensk better on every level, and give it a much more natural flow, look, and feel, and that players will feel more deeply immersed in the overall game experience as a result. 

Pre-Open Beta Patch Notes (June 13, 2022)

The following changes have been implemented in World War 3 in anticipation of Open Beta, launching in the near future. This build is now available to all players with Closed Beta access.
[h2]NEW IN-GAME CONTENT & FEATURES[/h2]
  • Added full Turkish (TR) in-game localization and Arabic (AR) voiceovers.
  • Progression speed increased by 50%.
[h2]GAMEPLAY[/h2]
  • Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
  • The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
  • The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
  • The default attachment setup for M417 in the Marksman loadout has been changed.
  • AK-15 and Alpha now use proper 7.62x39mm magazines.
  • Muzzle velocities rebalanced on all automatic weapons.
  • Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
[h2]BALANCING CHANGES: WEAPONS[/h2]
7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W
  • Slight range adjustments to calibers.
870 MCS
  • Maximum range lowered to reduce lethality at distances over 20 meters.
Vepr-12
  • Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
M417
  • Increased weapon weight to 8 blocks.
  • Increased vertical recoil to make full auto fire at long-range harder to control.
Scar-H
  • Increased weapon weight to 7 blocks.
  • General increase to recoil to make full auto fire less consistent.
RPG
  • Splash damage decreased.
M200
  • Can now only equip long-range scopes in the Primary Sight slot.
PKP Pecheneg Bullpup, SA80, and MG5
  • Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
  • Increased maximum and minimum range of Compact Barrels.
G17
  • Decreased visual recoil for better weapon handling.
[h2]BALANCING CHANGES: STRIKES[/h2]
  • Improved animation of the container drop when spawning a vehicle on an objective.
  • Tweaks to positions of the APS on vehicles.
  • Range-dependent damage for explosive damage.
  • Damage fixes for the RCWS Grenade Launcher.
  • Altered visual effects of gunshots on RCWS and Drone turrets.
  • Reduced explosion range of AT RCWS missiles.
  • 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
  • Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
  • Improvements to vehicle descriptions in the hub.
  • Attachment fixes for vehicles in the hub.
  • Improvements to vehicle hitboxes.
  • Fixes to camo and armour that either displayed incorrectly or not at all.
  • Suspension improvements made to wheeled vehicles.
  • Corrections to the rotation speed of vehicles’ wheels.
  • Improvements to cameras on tracked and wheeled vehicles.
  • Fixes to hitboxes, hit points, and prices of Flying Drones. Lower prices should make Flying Drones a better investment!
  • Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
  • Renamed AT APS: now AT APS HEAVY.
  • Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
  • General improvements to strike presentation in the hub menu.
  • Ammunition slot resets when changing the currently selected turret to a strike in the hub.
  • Vehicle statistics tracking.
[h2]ANIMATIONS[/h2]
  • Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
  • New vehicle drop animations (reworked cutscene).
  • New quadbike driver behaviour in third-person perspective (TPP) animations.
  • New buggy driver behaviour in TPP animations.
  • Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
  • Corrected level of detail for character: helmets, chests, pants, and gloves.
  • New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
  • Added new FPP animations including vaulting, sliding, and climbing.
  • Resolved issues when dropping and equipping weapon magazines in TPP.
  • New animations for transitions with C4 for on-back and prone poses.
  • Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
  • MCS870 weapon animations polished.
  • MSBS-K reloads in FPP polished for a better visual experience.
  • MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
  • Character idle poses polished to show a better grip on lower part and sides of weapons.
  • New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
  • Turning in place animations polished in TPP for smoother transitions.
  • New FPP climbing and high climbing animations added when holding all grenades.
  • Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
  • Improved FPP walking animation to make it more synchronized with movement.
  • Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
[h2]USER INTERFACE (UI)[/h2]
  • Optimized duration vehicle repair points appear once awarded.
  • Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
  • Added color change to squad widget - you can now customize the color of your squad outside of the default value.
  • Fixed jamming bug that occurred when leaving or entering a strike.
  • New ammo types are displayed on vehicle HUDs.
  • Added coloring to nicknames in the hub.
  • Scoreboard optimized.
  • Fixed vehicle seat widget colouring.
  • Capture points widget optimization.
  • Added cannon name types on vehicle HUDs.
  • Scoreboard correctly fits different display resolutions.
  • Scoreboard correctly updates score while displayed on-screen.
  • Added spectated player mark when viewing the full map.
  • Changed leader responsibility message to show the correct capture points.
  • Changed soldiers’ marker sizes when using an air strike for better visibility.
  • Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
  • Chat visibility lowers if unused for a certain period of time.
  • Fixed player lists size on scoreboard.
  • Added option to mute another player via scoreboard or radial menu.
  • Strike points calculation improved.
  • HUD information displayed when using gadgets improved.
  • Animated banners implemented.
  • Bug fixes and improvements to in-game customization.
  • Vehicle lock state information display improved.
  • Fixed blinking markers while using UAV.
  • Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
  • In-game item descriptions are now localized in all languages.
  • Localization improvements for all languages.
[h2]AUDIO[/h2]
  • Fixed problems related to ambient sounds after loading the next map.
  • Optimized ways to load audio banks and manage their overall memory pools.
  • Improved the sound of certain weapons, including gunshots and silenced shots.
  • Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
  • Added additional language localizations in Arabic and Turkish for character voices and commanders.
  • Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
  • Systems responsible for room reverberations with ambient sounds have been optimized.
  • Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
[h2]CUSTOMIZATION CHANGES[/h2]
  • MG5: Changed default barrel to Standard Barrel.
  • M4 MWS: Standard Barrel without sights no longer uses a customization slot.
  • SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
  • SA80: LMG Barrel Bipod no longer uses a customization slot
  • MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.

This patch also includes various bug fixes.

For more information and to track the live status of World War 3, follow our official channels on Discord and Twitter.

Maintenance and Progress Reset (June 13, 2022)

World War 3 will undergo 8 hours of maintenance on Monday, June 13 at 10:00 CEST. Maintenance is estimated to be completed at 18:00 CEST, but more up-to-date information is available on WW3 social channels, including Twitter.

The game will be unavailable as we conduct final tests of the progression system. All current progress will be reset, including web Inventory items (which will later be restored in Open Beta).

A second progress reset will occur before the launch of Open Beta. Please keep an eye on WW3 social channels for further details.

Closed Beta Testing is almost complete, and we can't thank you enough for your support. Join us post-maintenance to help test the Closed Beta beginner experience one last time!

Public Stress Test: Play for Free from May 21–25!

World War 3 will be playable for free from May 21 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT until May 25 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT as part of a new Public Stress Test!

Our objective is to put our servers through their paces by inviting as many players as possible to play World War 3 in a single evening. We’ve finetuned the World War 3 experience with improvements made possible based on community feedback and our own findings, so we can’t wait to see what you make of it.

Play during the Public Stress Test to earn +50% boosted XP!

It’s easy to take part in the Public Stress Test:
  • Download World War 3 for free from MY.GAMES now or from Steam on May 20 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT (if you’re playing on Steam, you need to request access to the Public Stress Test — scroll down for more on that in the FAQ).
  • Create a MY.GAMES account and sign in.
  • Hit the battlefield for a whole weekend of thrilling online battles! No purchase is necessary, there are no barriers to entry, and you don’t need a Closed Beta Pack to play with friends who own one.

If you haven’t bought a Closed Beta Pack yet, it’s a golden opportunity to see what everyone’s raving about first-hand. If you have been playing the Closed Beta, why not invite your friends to join the fight? Squad up for a few rounds of Tactical Ops and Team Deathmatch and show them the ropes – after all, there’s strength in numbers!

Got questions about the Public Stress Test? Cast your eyes further down the page to read our detailed FAQ! In the meantime, prepare for battle by joining the World War 3 community over on Discord, Twitter, Facebook, and Reddit, signing up to the official newsletter for the latest news and special offers, and checking out a raft of awesome gameplay videos on YouTube.
[h2]WORLD WAR 3 | PUBLIC STRESS TEST: FAQ[/h2]
What is the Public Stress Test and how does it differ from the Closed Beta Test?

The Public Stress Test is a limited-time event taking place within the Closed Beta Test from May 21 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT until May 25 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT. While World War 3 is currently only playable by players who purchase a Closed Beta Pack, when the Public Stress Test is active, anyone can play the World War 3 Closed Beta Test. No purchase is necessary, and you don’t need a Closed Beta Pack to play with friends who own one. Just make sure your PC’s specs are up to scratch!

What content will be playable during the Public Stress Test?

The Public Stress Test gives all players the chance to progress through the full World War 3 Closed Beta Test. As long as it’s already in the game, nothing is off-limits!

How do I get started?

Simply download World War 3 for free from MY.GAMES from May 20, create a MY.GAMES account, sign in, and play! If you want to play on Steam, read the next question and answer.

Once you’re ready, hit the battlefield for a whole weekend of thrilling online battles! There are no barriers to entry, and you don’t need a Closed Beta Pack to play with friends who own one.

How do I sign up to play on Steam?

Head to the World War 3 page on Steam, scroll down to just underneath the trailers and screenshots, and click ‘Request Access’. Confirm your request, and you’re clear to play World War 3 from May 21!

Can I provide feedback on the Public Stress Test?

Yes, we’re counting on it! While we hope the Public Stress Test goes off without a hitch, you may encounter some technical or gameplay-related issues. Be sure to report any bugs and other issues on our dedicated cbt-feedback channels on Discord. You will also receive a prompt in MY.GAMES GameCenter to complete a survey after playing the game for approximately two hours.

If you just want to share your experience with other players, you can also join the World War 3 community over on Discord, Twitter, Facebook, and Reddit.

Can I carry on playing World War 3 after the Public Stress Test ends?

Yes! To continue playing World War 3 after the Public Stress Test ends, just purchase a Closed Beta Pack from either MY.GAMES or Steam.

Will my progress from the Public Stress Test be saved?

Any progress made during the Public Stress Test will carry over throughout the rest of the Closed Beta Test. Certain progress, such as XP earned, will be reset before the Open Beta launch to ensure all players start the fight on a level playing field.

Closed Beta Pack contents, Twitch Drops, and special rewards received via subscriptions and referrals during the Closed Beta period will be saved permanently and available to use when the free-to-play Open Beta launches.

Public Stress Test: Play for Free from April 30–May 2!

World War 3 will be playable for free from April 30 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT until May 2 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT as part of a new Public Stress Test!

Our objective is to put our servers through their paces by inviting as many players as possible to play World War 3 in a single evening. We’ve finetuned the World War 3 experience with improvements made possible based on community feedback and our own findings, so we can’t wait to see what you make of it.

Play during the Public Stress Test to earn +50% boosted XP!

It’s easy to take part in the Public Stress Test:
  • Download World War 3 for free from MY.GAMES now or from Steam on April 29 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT (if you’re playing on Steam, you need to request access to the Public Stress Test — scroll down for more on that in the FAQ).
  • Create a MY.GAMES account and sign in.
  • Hit the battlefield for a whole weekend of thrilling online battles! No purchase is necessary, there are no barriers to entry, and you don’t need a Closed Beta Pack to play with friends who own one.

If you haven’t bought a Closed Beta Pack yet, it’s a golden opportunity to see what everyone’s raving about first-hand. If you have been playing the Closed Beta, why not invite your friends to join the fight? Squad up for a few rounds of Tactical Ops and Team Deathmatch and show them the ropes – after all, there’s strength in numbers!

Got questions about the Public Stress Test? Cast your eyes further down the page to read our detailed FAQ! In the meantime, prepare for battle by joining the World War 3 community over on Discord, Twitter, Facebook, and Reddit, signing up to the official newsletter for the latest news and special offers, and checking out a raft of awesome gameplay videos on YouTube.

 
[h2]WORLD WAR 3 | PUBLIC STRESS TEST: FAQ[/h2]
What is the Public Stress Test and how does it differ from the Closed Beta Test?

The Public Stress Test is a limited-time event taking place within the Closed Beta Test from April 30 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT until May 2 at 19:00 CEST/18:00 BST/10:00 PDT/13:00 EDT. While World War 3 is currently only playable by players who purchase a Closed Beta Pack, when the Public Stress Test is active, anyone can play the World War 3 Closed Beta Test. No purchase is necessary, and you don’t need a Closed Beta Pack to play with friends who own one. Just make sure your PC’s specs are up to scratch!

What content will be playable during the Public Stress Test?

The Public Stress Test gives all players the chance to progress through the full World War 3 Closed Beta Test. As long as it’s already in the game, nothing is off-limits!

How do I get started?

Simply download World War 3 for free from MY.GAMES from April 29, create a MY.GAMES account, sign in, and play! If you want to play on Steam, read the next question and answer.

Once you’re ready, hit the battlefield for a whole weekend of thrilling online battles! There are no barriers to entry, and you don’t need a Closed Beta Pack to play with friends who own one.

How do I sign up to play on Steam?

Head to the World War 3 page on Steam, scroll down to just underneath the trailers and screenshots, and click ‘Request Access’. Confirm your request, and you’re clear to play World War 3 from April 30!

Can I provide feedback on the Public Stress Test?

Yes, we’re counting on it! While we hope the Public Stress Test goes off without a hitch, you may encounter some technical or gameplay-related issues. Be sure to report any bugs and other issues on our dedicated cbt-feedback channels on Discord. You will also receive a prompt in MY.GAMES GameCenter to complete a survey after playing the game for approximately two hours.

If you just want to share your experience with other players, you can also join the World War 3 community over on Discord, Twitter, Facebook, and Reddit.

Can I carry on playing World War 3 after the Public Stress Test ends?

Yes! To continue playing World War 3 after the Public Stress Test ends, just purchase a Closed Beta Pack from either MY.GAMES or Steam.

Will my progress from the Public Stress Test be saved?

Any progress made during the Public Stress Test will carry over throughout the rest of the Closed Beta Test. Certain progress, such as XP earned, will be reset before the Open Beta launch to ensure all players start the fight on a level playing field.

Closed Beta Pack contents, Twitch Drops, and special rewards received via subscriptions and referrals during the Closed Beta period will be saved permanently and available to use when the free-to-play Open Beta launches.