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World War 3 News

Maintenance - Patch 1.2

[h3]On the 10th of April, starting from 16:30 CEST, the server will not be available for 4 hours due to a planned server maintenance.[/h3]



Please note – that the maintenance can be extended beyond the above mentioned timeframe.
Up-to-date server status is always available on our Discord server and Twitter.

Contest: April Fools' Day

Operators!

The day of the year when the power of jokes is at its strongest has arrived! On this occasion, in a twist on the idea of the holiday, we would like to announce a competition for short clips from the WW3 game.



Your task is simple, if you have been killed and the first thing that comes to your mind is "what a joke..." then click on the button to save a short clip (between 15 and 30 seconds), upload it to YouTube in the form of a video or short, upload the link to our Discord on THIS CHANNEL and send it to us using THIS FORM. Our team will select the 5 best works in our opinion, each of which will receive 240 UNC, and then the clips will be uploaded to social media, where the players will vote for the best work with their reactions!

[h3]Prizes:[/h3]
  • The top five works will receive 240 UNC from us
  • First place will receive 3250 UNC
  • Second place will receive 880 UNC
  • Third place will receive 500 UNC


[h2]Terms and Conditions:[/h2]

[h3]Picking winners:[/h3]
  • Stage 1 - The five best works are selected by our team.
  • Stage 2 - The five best works go to our social media (X/Facebook/Instagram), there, with the help of reactions, players will choose the best works in their opinion.


[h3]Submissions:[/h3]
To be accepted, your submission must meet the following requirements:
  • One submission per player
  • Must be uploaded to YT and appropriately titled: "{Title the player wants to give} - WW3: Contest".
    The link must be sent to our Discord (CLICK) and via our form (CLICK), without these two conditions it will not be possible to send the prize.


[h3]Clip guidelines:[/h3]
  • The material must be in line with the theme of the contest: “Your task is simple, if you have been killed and the first thing that comes to your mind is "what a joke..." then this is the perfect material for this contest.
  • Resolution: 720p or higher
  • Length: 15-30 seconds
  • The material must not be vulgar
  • The material must come from World War 3
  • Material must not be further “ tweaked” in post-production, only trimming of the material is allowed


[h3]Dates:[/h3]
  • Submission Stage: Until April 7 09:00 CEST
  • Stage 1: Announcement of winners on April 8 12:00 CEST
  • Stage 2: Publication of entries on social media on April 8 17:00 CEST
  • End of voting: April 12 11:00 am CEST
  • Prizes payout: by the end of April 13


We hope that everything is clear! Get to work Operators.

Poll: Ruins of Gobi map and Stronghold mode

Operators!

The new map and mode have been available in World War 3 for a week now. It's time to ask you how you like these two new elements of our game.



Click the image below to fill out a short survey and provide us with your feedback!



Thank you in advance for your contribution to World War 3. We hope that together we can make the game even better and more accessible to both new players and veterans.

Fall out Operators.

WW3 Intelligence file: Ruins of Gobi map and Stronghold mode

Operators!

A new variant of the well-known and popular temple overlooking the sands of the Gobi Desert is coming to World War 3 soon. Together with a new mode prepared for beginners and veterans!



[h2]Stronghold mode[/h2]

The idea for this mode has been in the works for some time. Why did we decide to add it?



[h2]A proving ground for new players[/h2]

The main reason was to create a space where new players can learn the basics of the game more easily and feel encouraged to stick around.
That is why we’ve introduced Stronghold – game mode with a simplified version of the Tac Ops rules, featuring a single capture point, no Strikes and fewer players per match.
We also wanted to separate them from the veterans so that they would not be under pressure from much more skilled players from the start. To achieve this, we’re working on a new matchmaking system. We aren’t releasing it yet, but aim to do so soon.



[h2]More action in its simplest form[/h2]

At the same time, we wanted everyone to enjoy the new mode and map.

That's why we're releasing them to everyone now.
If you ever feel tired of fighting on a large map with Strikes and Vehicles - here you'll be able to take a break and enjoy the core gameplay: firearms and gadgets.
The pace will be a little faster than a typical Tac Ops, but not so fast and chaotic that you'll get lost. Perfect for a small “break”.



We also want to get your feedback on the map and mode so we can improve them. That way, when we introduce a new matchmaking system, it'll be ready for new players. Please leave your feedback in this google form:



[h2]Why the new version of Gobi map?[/h2]

The answer is simple. It's small enough for new players to remember and not get lost.
Our main idea was to guide new players and introduce them to the game mechanics one at a time.
Smaller maps with simplified rules first, big maps with all the bells and whistles later. Highly skilled opponents in the end.
But to achieve this, we've had to redesign the map, to better suit our needs of hand-holding new players. Which is why the new layout is very simple and easy to learn.
At the same time, the team took the opportunity to practice their storytelling skills. What happened on the map is up to you to discover and fill in the blanks.



[h3]New map layout[/h3]

Let's move on to the layout of the Ruins of Gobi map. For veterans, there will be nothing revealing here, but they are not the only ones concerned here.
The center of the map (marked in red on the minimap above) is a tower that connects the ground level to the 2nd floor of the surrounding building. Securing it is very important in terms of dominating the enemy team. However, in order to reign supreme here, cooperation is required between players with equipment for very short-distance combat (a winding staircase leads to the top of the tower) and those for medium/long distance combat (marked in yellow on minimap above). The building and tower are connected by a long exposed footbridge, which doesn't allow you to quickly run and jump to the enemy.
Mid-range combat (marked in blue on minimap above) also takes place at the foot of the tower itself and the entrance to the building with which it is connected. Here, however, with a small exception.



The rest of the map, however, is much more flexible and allows you to play as you please. Almost the entire map can be walked around, sneaking through small rooms where rapid-fire and not necessarily accurate weapons are the order of the day. On the other hand, the map has plenty of shortcuts to get to a key location faster. However, this type of route forces you to use medium-range and very accurate weapons. You should also bear in mind that once you have run out of buildings, these areas are almost completely uncovered, so the enemy can attack from any direction.



The map itself is also useful for learning its layout quickly. It belongs to the so-called "mirror" category. This means that one side is very similar to the other. It's not identical, of course, but the layout of rooms, open spaces and shortcuts are in very similar places. The differences are noticeable, and potentially deadly, inside the rooms, as their furnishings are not a carbon copy of other rooms. This is where you need to focus as you learn the ins and outs of the map.



The map itself is also useful for learning its layout quickly. It belongs to the so-called "mirror" category. This means that both sides have the same length and number of routes to reach the capture point and other points of interest. And both are unique in design.
We hope you’ll enjoy the new mode and map!

Note: If you encounter a game crash after the update - please recheck game files in the launcher, it'll fix it.

Fall out Operators!

Update 1.1 is now available!

Operators!

In addition to the new Stronghold mode and the new Ruins of Gobi map. We have prepared a bunch of fixes and new features for you!



[h2]List of Update 1.1 Changes[/h2]

[h2]New features:[/h2]
  • Added new game mode: Stronghold
  • Added new map “Ruins of Gobi” to Stronghold mode


[h2]Customization:[/h2]
  • The visual effects of goggle lenses and masks have been fixed. They now look more natural
  • Mechanix gloves have a revised texture


[h2]Maps:[/h2]
[h3]Berlin:[/h3]
  • Fixed some of the respawn points in inappropriate places
  • Added some missing collision models


[h3]DMZ:[/h3]
  • Fixed some of the respawn points in inappropriate places


[h3]Smolensk:[/h3]
  • Improved lighting map, eliminating unnatural dark spots visible in different parts of the map


[h3]Moscow Senate:[/h3]
  • Textures inside buildings have been fixed


[h3]Tokyo:[/h3]
  • The appearance of some buildings has been improved


[h3]Warsaw:[/h3]
  • Improved some textures


[h2]User interface:[/h2]
  • A rare bug causing problems during loading the battle summary screen has been fixed


[h2]Shop:[/h2]
  • Fixed thumbnails of some items that didn't fit into frames


[h2]Vehicles:[/h2]
  • Issues causing vehicles to shoot into the air or drive them into places not intended for them have been fixed
  • Humpvi added as level 15 progression vehicle


[h3]Panther:[/h3]
  • The choice of camouflage no longer affects the color of the rear lights


[h2]Firearms:[/h2]
  • Added inactivity animations after a few seconds of stationary to the following weapons: SIG, Glauberyt, RPG-7, PPZR Piorun, YTG, PF3, DMG nine-milli, Deagle, Parm-12, Pecheneg bullpup, MG5, SA80, KNT-762, MSBS-B, QBZ-95
  • AK 15 is now one of the weapons available at level one
  • AK 15: Experience thresholds levels have been reduced so that progress is faster
  • M4 MWS is now one of the weapons available at level one
  • M4 MWS: Experience thresholds levels have been reduced so that progress is faster
  • KNT-762 added as a level 11 progression weapon
  • Parm-12 Shotgun added as a level 17 progression weapon
  • YTG Rocket Launcher added as a level 17 progression weapon
  • Karakal added as a level 33 progression weapon


[h2]Other:[/h2]
  • Added new backend functionality to make our work easier


Note: If you encounter a game crash after the update - please recheck game files in the launcher, it'll fix it.

Fall out Operators!