PTE 0.7.3 Patch Notes

Another one! This one has a lot of bugfixes and we hope that it will make the game a bit more fun. We're still working on fixing some of the most annoying bugs for 0.7, but overall it's coming along nicely.
We've also added new challenges - let us know if they work and if some of them are too annoying to complete.
PTE 0.7.3 Patch Notes
We are counting on your feedback, please post it here:
Feedback: https://forum.worldwar3.com/index.php?/topic/10309-feedback-on-update-07/
Important: Warsaw Warzone will be unavailable in 0.7.3 due to lighting errors, but it won't impact testing and would push patch back if we were to fix it!
[KNOWN ISSUES]
- Warsaw is missing from the Warzone playlist,
- There is still some grenade desync,
- White box instead of hit data texture,
- Spawning on MSP's can result in getting stuck,
- JDAM strike has the upcoming napalm particles,
- Resupply packs are still disappearing sometimes,
- Shotguns are OP,
- Some vehicle HUD bugs are present,
[BUGFIXES]
- Switching a weapon by picking it up sometimes triggers a gunshot,
- Fixed a crash related to Audio Components,
- Crash fix for FSlateApplication::ForEachUser(),
- Changed replication priorites and merged replication graph priorites,
- Fixed DistanceRelevantCharacter replication issue,
- Fixed vehicle HUDs drawing on top of Quick Map,
- Fixed projectiles dormancy,
- Fixed character replication pausing too soon,
- Tweaked collision mesh for electric tower / poles and fixed no-collision param for foliage (poles) on Smolensk,
- Fixed IFVs acceleration, max speed and climbing,
- Sound positioning fixes,
- Rocket 'penetration' fix,
- Fix for music lowering volume randomly,
- Fixed Moscow TDM missing loading screens,
- Fixed bug with not sending match end event on TDM,
- Fixed bug with not saving TDM kills and deaths in player statistics,
- Random map rotation on TDM fixed - Warsaw will now be randomized as well,
- Fixed PSS emblem,
- Fixes is SCAR lowers,
- Many visual fixes in weapon menu - socket positions, explode positions, attachment categories,
- Fixed phantom bullets and repeated reloading after picking up weapon with different ammo type than default,
- Fixed Seat Widget taking color from settings when it shouldn't,
- Warsaw - Collision fixes,
- Warsaw - Floating paper fixes,
- Warsaw - Level streaming fixes,
- Warsaw - Map holes fixes,
- Warsaw - Draw distance fixes,
- Polyarny - Decal scale fixes,
- Polyarny - Collision / stuck point fixes,
- Polyarny - Map hole fixes,
- Polyarny - Streaming fixes,
- Polyarny - Physical material fixes,
[GAMEPLAY]
- Increased MBTs, AFVs, and IFVs HP,
- Decreased IFVs rear armor thickness,
- Moved Helicopter Drone to CUAS category and updated it's stats,
- Adjusted AJAX's suspension,
- Tweaked summary screen time (30 seconds) and looking for new server time (30 seconds) for all game modes,
[IMPROVEMENTS]
- Network optimization - Claymore & Semtex C4,
- Network optimization - action replicator,
- Added armor stats for vehicles in menu and updated the previous to match the current balance,
- Voip ducking, new warmate sound,
- Local player voiceover effect,
- Removed projectile distance check because it is checked inside Replication Graph itself,
- Projectile cull distance setup for Replication Graph,
- Barks distance tweaks,
[NEW CHALLENGES]
- Basic Training: Spotting: Spot 10 enemies,
- Basic Training: Vehicles: Destroy 5 vehicles,
- Basic Training: Healing: Heal 5 allies,
- Basic Training: Ammo: Resupply 5 allies,
- Basic Training: Drones: 5 drone kills,
- Top Gun: Kill 10 enemies with flying drones,
- Airwolf: Kill 10 enemies with the Heli Combat Drone,
- Morning smell: 10 airstrike kills,
- Every Breath You Take: Spot 10 enemies,
- Senor Wingman!: 10 enemy kills from RCWS,
- Got your back: Spawn on leader 25 times,
- Float Like a Butterfly, Sting Like a Bee: Kill 25 enemies as a LIGHT soldier,
- Regular Everyday Normal MFer: Kill 25 enemies as a MEDIUM soldier,
- Juggernaut: Kill 25 enemies as a HEAVY soldier,
- Whether It Storms Or Snows: 10 Tank kills,
- Steel Hail: 10 AFV kills,
- Support the Troops: 10 IFV kills,
- Last Resort: 10 kills on last healthbar,
- Tremor: Kill 5 enemies with RPG.