1. CoffeeBiz Tycoon
  2. News
  3. Game development Roadmap!

Game development Roadmap!

Hi everyone!

The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming updates. It’s important to say that roadmap is subject to change depending on your feedback and game development process.

Alpha 1 (Early Access Launch) – October 2018
  • Core game mechanics
Alpha 2 – March 2019
  • New locations
  • Updated marketing and workers modules
  • Office and management
  • Branched saves
  • Adjustable difficulty
  • Workers time shifts
  • New coffee machines
Alpha 3 – May 2019
  • UI update
  • New ingredients system – ingredients quality, shelf life, bulk purchase, and weekday-weekend purchase planning.
  • Distinct managers – assign a manager to take control of kiosks and workers operations marketing to increase its performance and get access to new operations over it.
  • Competitors pressure – disturb competitors, sabotage their kiosk business operations to get an advantage.
  • Events that require reaction decide on how to perform in such situations as worker absenteeism, competitor sabotage, and other business disturbing situations.
  • Research tree
  • Missions – accomplish missions from locals and authorities to earn money, reputation, and other bonuses.
Further – Alpha 4,5,6…
  • Custom scenarios mode
  • Sandbox mode
  • New locations
  • XS, L, XL kiosk sizes
  • Custom coffee kiosks
  • Vending coffee machines
  • Custom coffee recipes
  • Workers perks
  • Multi-language support
  • Mods support
  • Branding
  • Weeklong events
  • New kiosk, coffee machines, office equipment


Release – Q4 2019.

Its very estimated date, but I don’t think that more than one-year Early Access is good for the game or players.

Thank you for playing CoffeeBiz Tycoon and all your priceless feedback.