Alpha 5 update live!
Hi there!
I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.
Key new features of the version:
Bugfixes
I just uploaded Alpha 5.2 version of the CoffeeBiz Tycoon.
Key new features of the version:
- Ingredients system updated
- Kiosks rotation
- New zoning system with raytracing visibility
- Kiosk assistants system changes
- UI improvements
- New Location limits
Bugfixes
- Kiosk marketing panels empty or "obj" labels instead of data numbers fixed.
- Customers' typical routes now depend on customer types.
- Competitor pricing, profit, and attractiveness are rebalanced.
- Some new details in the first location were added.
- Sprites order logic changed (still not working 100% as needed)
- "Next day" speed in 100+ days game increased
- Charts scale bug fixed
- Objects placement grid invisibility bug fixed
- Rotated kiosk line crowding bug fixed
- Some competitor line stuck bug reasons removed (not all, sometimes it still can happen)
- Kiosk problems visualized in UI
- A kiosk that placed on location but can't brew coffee marked
- Details of clients type panel can be opened from client panel
- Time shifts bug fixed
- District kiosk market chares graphs redesigned
- Some kiosk zone visualization z-fight problems fixed
- The client decides the preferred kiosk algorithm changed
- The client remembering kiosk algorithm changed
- Tree overlay objects bug fixed
- M-size kiosk grid placement fixed
- Kiosk can be placed and rotated at the same place it located
- Worker can't get ill before 5th day of employment
- Business owner cant get ill
- Kiosk relocation button bug fixed
- Work-in-progress M-size kiosk 2d graphics bug fixed
- M-size kiosk collision box fixed
- Vandalise operation money bug fixed
- NPC navigation of M-size kiosk fixed
- Competitor market size bug fixed
- Messages design changed