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Development status

Development status

Game abandoned? No! Not while I’m in charge!


Yes, I already told that and after that game development again stopped for a long time. Not trying to make excuses, but all this COVID situation did several heavy hits on my family, so game dev was not the first priority for the last half a year. But it does not mean I did nothing at all. There was a couple of hours a week for some CoffeeBiz Tycoon coding.
So here are some of the main upcoming new features for the upcoming Alpha 6:

[h2]Marketing overhaul[/h2]
I re-coded how customers and marketing work. Before it was a casual group approach, but now it's atomic. That means that clients represented and stored not like some pre-programmed groups (345 customers have a good opinion, 154 have a bad opinion, after another cup of coffee sold one group gets +1, other -1), but distinct - every customer who interacted with the kiosk are stored and living his/her life even when not walking on location. He can forget his bad experience or be so satisfied, that he will tell about your kiosk to his friends.
It can be visualized as a group of dots. Color represents opinion about kiosk, transparency – how long ago customers interacted with a kiosk.

That approach allows making more realistic marketing simulations.

Also, new marketing reports like the customers funnel are coming.


[h2]Research[/h2]
Current managers/tiers research approach seem not to work the way it should. It was more distracting than giving any interesting game experience. So, I am working on a more classic research point approach when the company collects research points and then spends them to open specific new technology.


[h2]Missions[/h2]
I like sandbox games when it's up to me to think up a goal for a game session. But I understand that some achieving some external complicated goal can be really satisfying. So I am working on a mission generation module that will give players some challenge.



That’s it! Thank you for checking up on my game and this update!