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CoffeeBiz Tycoon News

Devlog #0 - Graphics

For Devlog #0 short backstory, how 2d-3d graphics works. The game is created in Unity3d, so I'll use unity engine based terminology. The first idea was to make an isometric 3d camera and pixel-art textures. But it was a total fail. All modern 3d graphics are full of anti-aliasing, texture filtering, and float values. Textures were blurry, edges not sharp at all. Dynamic objects were like from the different game. I found it impossible to keep a razor-sharp pixel-art style in full 3d. So in CoffeeBiz, it’s a combination of 4 different layers - 2d interface, 2d game, 3d isometric for shadows and other 3d for dynamic objects (mostly vertex-lit). Perhaps one more layer for normal mapping is coming. Animation, explaining it:



Step 1: Hand-drawn isometric object. Filter mode - point, no texture compression.
Step 2: 3D mesh of the same shape, so it fits drawn sprite pixel-perfect
Step 3: No cascades for shadows, for sharp look
Step 4: Combined As a final result, I am trying to achieve, so when you pause a game, you get a feeling, that there is no 3d at all, and lighting and shadows are drawn, not rendered.

Alpha 1.1 is live

Hi there, Alpha 1.1 is live! Check it out.

New features:
  • Outdoor advertisement. You can click on the advert and connect kiosk to it. After that customers will know about your kiosk even if it placed on another side of the location.
  • A competitor can be added in sandbox mode. It can change difficulty dramatically. Now customers will decide in which kiosk they should drink coffee – expect 40-60% customers interest drop.
  • Turning on/off recipes to brew at the kiosk. Control what you offer to your customers.
  • Credit line. Now you can borrow some money from the bank. Notice that Charging interest at usurious rates.
  • Snacks and drinks should be ordered as ingredients to be sold.
  • Show clients who know about kiosk in the marketing tab.
  • Company name auto-generation. No need to think about your company name.
  • Brew log. Get exact information about coffee sales. With barista high energy and service level you can get extra information about customer type and opinion.
Bugfixes:
  • Marketing data now saved
  • Infinite money bugfix.
  • Change money while brewing bugfix
  • Kiosk low opinion fix
  • Students always 100% satisfied fix
  • A lot of small bugfixes in game mechanics and interface.

Alpha 1 available!

Finally, after a couple of years of single developmend, CoffeeBiz Tycoon Alpha 1 is live. That's really exciting.

Lots of developed and ready-to-play features turned off because first I need some feedback on base game mechanics. When you develop game all alone, an external and independent vision is very important.

If you want to participate from the very beginning and you are ready for bugs and only core gameplay - hop in. Or wait for upcoming updates with such new features as missions, competitors, advertisement and many many more.