1. CoffeeBiz Tycoon
  2. News

CoffeeBiz Tycoon News

Alpha 4 update is Live!

After months of work and skipped Alpha 3, today, I am finally releasing the CoffeeBiz Tycoon Alpha 4 update!

Key changes
New objects placing system
Kiosks and A-board advertisements can be moved around the district. No more "lost" and its restrictions, you can run your business almost anywhere.


New ingredients system
Rewritten from scratch. Every ingredient now can be different quality, have different taste and freshness


New marketing system
Customers evaluate and make decisions about where to drink (or not to drink) a coffee in a new, more complicated way. And players now have new instruments to understand customers' needs. Also, each kiosk now can be promoted on every district, even if it's not placed at all.


More automatization
Managers now can automatically clean kiosk, buy ingredients and service or repair coffee machines.


Full changelog
Changes
  • "Lots" removed
  • Kiosks can be placed at many different positions with different rent prices
  • Kiosk mounting time showing above the kiosk
  • CLOSE label removed while the kiosk is in placing mode
  • More information about districts
  • Faster load game mechanics
  • Equipment renamed to upgrades and moved to new kiosk panel tab
  • Each kiosk have its unique possible upgrades
  • Movable advertisement a-boards
  • Customers who know or see kiosk or its advertisement can be highlighted
  • Kiosk and all its adv zones can be shown by one button
  • Three competitors kiosk at downtown, one at industrial districts
  • New ingredients system
  • Different ingredients taste
  • Ingredients freshness
  • Ingredients auto buy
  • Marketing funnel
  • The owner (player) can work as a barista
  • Updated tutorial
  • Campaign and sandbox modes
  • Known and visible kiosks shown in the customers' details panel
  • Snacks and drinks sales are different for different customer types and their wealth
  • Incorporation available only after some coffee brewed
  • Competitor zone can be shown
  • Customers distinct valuation
  • Customers forget about kiosk
  • Market share graphs of the district
  • Adverts aggressiveness are configurable
  • Auto repair and auto service of coffee machines
  • Auto clean of kiosks
  • Business points removed
  • Advertisement campaign can be canceled
  • Different company colors
  • Campaign winning condition
  • Neighborhood kiosk campaign
  • The coffee machine can be serviced without closing kiosk
  • Mouse wheel zoom in/out
  • Pause on keyboard ` key
  • Competitor kiosk can be vandalized
  • First research tiers cheaper


Fixes
  • Different kiosk outlines in placing and placed modes
  • Some kiosk 3d models fixed
  • Kiosk colliders fixed
  • Face generation saves bugs fixed
  • Kiosk attractiveness info changes at the moment kiosk upgraded
  • Log saves reworked to reduce save-load speed
  • Industry and tourists marketing values fixed
  • Not placed kiosk image fixed
  • Adv image after load game fixed
  • Adv contacts calc right
  • Used coffee machines prices
  • Subway entrance customers stop fixed
  • Permanent tooltip help
  • Kiosk work in progress 2d and 3d models

News about the game

Hey there, coffee brewing enthusiast. It's have been a while from last post and update. You might even think that development stopped and the game is abandoned. No way, not while I am in charge! There was an involuntary pause in dev process in the summertime. I got over those issues, and for last month I 100% concentrated in development, almost no communicating with the community. Sorry about that. So here are some key points about the game.

Development not stopped.

And it is going as fast as possible.

Alpha 3 skipped.

Some critical changes like free placing kiosks and equipment lead to so many changes in core game mechanics, so Alpha 3 becomes almost unpayable till almost every game module where re-worked. Let's call Alpha 3 inner version for testing purposes, and Alpha 4 is the next big update. There are hundreds of changes in my patch note. If you can't wait to check it out:

Beta branch created.

You can join beta-branch (of Alpha game, yes, but that's are Steam terminology). Just message me on Steam, write in Discord (https://discord.gg/xEpqx6M) or by mail ([email protected]), I'll give you beta access password.

Weeklong deal

I urgently need new feedback for new upcoming Alpha4 and hope the 30% discount will help new coffee brewing enthusiasts to join us.

Alpha 3 coming soon.

Hi!

Alpha 3 is almost ready and coming live this or next week. As you can notice, there is some delay to the roadmap plan, but there is a reason for it. After some players feedback, I prototype new mechanics of placing coffee kiosks. I removed such game element as a “lot,” replacing it with the possibility to place coffee kiosk at any suitable location.



It was such a great improvement, so I decided to implement it as soon as possible. It required a huge change of game codebase, and that caused delay, but it worth it.

After some more testing, I will upload Alpha 3 to steam so that you can try it out!

Game development Roadmap!

Hi everyone!

The development of CoffeeBiz Tycoon continues, and I have many things planned to implement. New features, game mechanics, and the content will come in new updates. To summarize and organize it all here is first Roadmap (now just as a list) of previous and upcoming updates. It’s important to say that roadmap is subject to change depending on your feedback and game development process.

Alpha 1 (Early Access Launch) – October 2018
  • Core game mechanics
Alpha 2 – March 2019
  • New locations
  • Updated marketing and workers modules
  • Office and management
  • Branched saves
  • Adjustable difficulty
  • Workers time shifts
  • New coffee machines
Alpha 3 – May 2019
  • UI update
  • New ingredients system – ingredients quality, shelf life, bulk purchase, and weekday-weekend purchase planning.
  • Distinct managers – assign a manager to take control of kiosks and workers operations marketing to increase its performance and get access to new operations over it.
  • Competitors pressure – disturb competitors, sabotage their kiosk business operations to get an advantage.
  • Events that require reaction decide on how to perform in such situations as worker absenteeism, competitor sabotage, and other business disturbing situations.
  • Research tree
  • Missions – accomplish missions from locals and authorities to earn money, reputation, and other bonuses.
Further – Alpha 4,5,6…
  • Custom scenarios mode
  • Sandbox mode
  • New locations
  • XS, L, XL kiosk sizes
  • Custom coffee kiosks
  • Vending coffee machines
  • Custom coffee recipes
  • Workers perks
  • Multi-language support
  • Mods support
  • Branding
  • Weeklong events
  • New kiosk, coffee machines, office equipment


Release – Q4 2019.

Its very estimated date, but I don’t think that more than one-year Early Access is good for the game or players.

Thank you for playing CoffeeBiz Tycoon and all your priceless feedback.

Alpha 2.2 is Live!

Hi!
While I am working on a big Alpha3 update, a minor update for Alpha2. More details about game development plans and roadmap to full release in upcoming devlog.



Improvements and Changes
  • New event – worker boost
  • Hi-level workers resume search
  • Assistants 3d models added to kiosks
  • Promoter cup costume for assistant
  • Locations new objects and details
  • Lot work-in-progress visuals added
  • Different kiosks place on the lot time now showed in the kiosk shop panel
  • M size kiosk graphics update
  • Bank loans available only after company incorporation
Bugfixes
  • Second assistant kiosk panel operation fixed
  • Locations 2d-3d graphical bug fixes
  • Kiosk client attractiveness data of not placed kiosk fixed