Night Update Part 1
To all the pet builders, get ready, because the darkness has descended! The update has been split into two parts, because I wanted to get all these bug fixes into the hands of everyone sooner rather than later.
I'll be introducing some new bugs in the next update, but those will be more intentional. For now, enjoy the darkness, I think it looks great, especially in VR!
[h2]Changelog[/h2]
v0.1.13
[h3]New[/h3]
[h3]Balance[/h3]
[h3]Fixes/Optimizations[/h3]
I'll be introducing some new bugs in the next update, but those will be more intentional. For now, enjoy the darkness, I think it looks great, especially in VR!
[h2]Changelog[/h2]
v0.1.13
[h3]New[/h3]
- Nighttime!
- Developer console (if you use this, expect things to break, unexpectedly)
- Item / Research notification popups for VR players
[h3]Balance[/h3]
- Pipe Towers now built in pairs 1 Wood Plank -> 2 Towers
[h3]Fixes/Optimizations[/h3]
- Players can wear hats again
- Fix player doubleclick to double build
- "Cancel" button on controllers now goes to previous menu on main menu
- Object highlights now clear when not looking at something
- Fix delete button deleting wrong file
- Fix VR menu pointer hanging in air after menu tool destroyed
- Fix VR player being able to see chat characters in-world
- Fix VR placing tool having ghosts stuck on hand
- Fix VR placing tool building items when letting go of tool
- Fix VR destruction tool playing audio when highlighting objects
- Fix VR tools staying in air when not fully synced with server
- Fix VR menu box stalking player on start
- Fix controller selection breaking on Join Lobby ui
- Fix not being able to select log in filter box
- Fix filter box showing cuddlers when nothing selected
- Fix fossil pit stages not showing icon or correct name
- Fix item selection menu clipping at bottom
- Fix ambient effects not following player in VR
- Fix debug UI showing without debug info, now only shows when developer console is enabled
- Pets with no elevator nearby no longer check every frame
- Removed unnecessary chunk of physics processing