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Faster! Cleaner! Happier!

The performance update is here! Less power usage, faster framerates, and speedier load times.

For those of you playing on lower-end systems, in VR, or on battery-powered devices, this will be a huge win. All the game logic has been locked to 20hz and put on a seperate thread, along with the networking code and client updates. On the development machine here, I'm seeing 2x framerate in VR, and much less CPU usage in non-VR. No more reprojection!

There's always the potential for issues, though. I'll be watching carefully this next week, and you can help by reporting any bugs you see!

Keep an eye out for a major content update coming soon, too.

If you have feedback/ideas for what to add in the future, join the discord!

[h3]v0.1.16[/h3]
[h3]Fixes[/h3]
  • Can now select Tree Beds
  • Fixed infinite Tetar spawning bug
  • Fixed incorrect time played numbers
  • Pumpkins now drop pumpkin seeds
  • Fix player-placed vegetables dropping seeds after save reload
  • Hungry pets no longer need one more food than listed
  • Fix single-frame delay on pet inspection
  • VR destruction tool no longer highlights all objects
  • Opening VR menu while in-game no longer breaks hand interactions

[h3]Changes[/h3]
  • Backend changes for multithreading
  • World update no longer tied to framerate

[h3]Features[/h3]
  • Game logic, networking, spawning code now on seperate thread