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  3. Industrial Petting Now Launching!

Industrial Petting Now Launching!

After years of prototyping and building, Industrial Petting has finally reached Early Access! These first few weeks will be spent fixing all the new bugs that get found. After that, we will be moving forward onto new gameplay, new areas, and new pets!

I'm excited to be finally be sharing this game with everyone, and to bring everyone along to see where we will be taking it in the future!

[h3]Some notes for the moment[/h3]
  • Oculus Support: The game is nearly working with touch controllers, I just need to fix some control bindings. This should be working soon, I just need to do some final verification.
  • Linux Support: My internal linux tester hasn't been working for a few months. I'm going to set up linux builds again sometime this month, and I'd like some help testing them. I'll be posting info here soon.


And finally, a changelog for the release build

[h2]v0.1.0[/h2]
[h3]Changes[/h3]
  • Prevent invalid pipe flips
  • Quit buttons moved to seperate tab
  • Online management moved to seperate tab
  • Add teleport movement
  • Reduce sploofer spore output
  • Goocuddlers now require eyeballs
  • Slime renamed to Slimeball

[h3]Fixes[/h3]
  • Gardeners have correct icon in library
  • Controllers work with empty research menu
  • Empty research menu now has some text
  • VR building placement rotates with tool correctly
  • Fix formatting issues in VR wrist info
  • Fix formatting issues in VR item selection
  • Spores picked up mid air no longer last forever
  • Major performance increase in mushroom area