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Industrial Petting News

April's Petting Progress



Hey everyone! Spring is here near the office, and development is squirreling along for the big update. Most of the game's current progression system has been removed to make way for a new scanning tool and pet markets.

Justifying those changes is some new story work and worldbuilding being added. While I'm happy with the basic gameplay, there's some plot which needs to be developed before we launch from early access.

Also, I finally have a Steam Deck here! I discovered last night that it will automatically download an old broken linux version of Industrial Petting from three years ago, but I'll try to have that fixed soon. Controller support is already in the game, so all that's needed are performance and support fixes.

Muuse Arrival

[h2]What happened in 2021?[/h2]

This last year did not have any major content releases, which was the result of some failed prototyping, and makes it seem like nothing was happening behind the scenes. A lot of time was spent prototyping some higher level automation gameplay, involving managing factories on a planet and hooking those larger factories together. While that could potentially be interesting in the far future, there aren't enough pets and lower level mechanics right now to justify adding those extra layers of meta-gameplay. Additionally, I took on some contract work to help pay the bills and build up enough funds to only work on Industrial Petting for 2022.

[h2] What's next in 2022?[/h2]

All is not lost from that failed prototype, however. We now can support multiple disconnected areas, as well as players having visually pleasing transitions between those areas. Using that, I'm going to spend this upcoming year focusing on just adding more content to the current design, rather than redesigining everything.

TL;DR What's in store for this year? More pets, more areas, more behavior.

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.2.3[/h3]
[h3]Features[/h3]
  • New Muuse Pets
[h3]Fixes[/h3]
  • Fix VR Teleport not working
  • Fix missing/broken animations on some pets
  • Fix occasional broken material on deconstructor
  • Fix broken material on sploofer
  • Fix broken missing cosmetic hookup on SizeableSploofer
  • Fix destruction tool not showing correct numbers
  • Fix missing description on Gem Hat
  • Better Audio/Animation Sync on pets
  • Add missing pumpkin description
  • Pets don't stop just outside Industrial Petter range
[h3]Changes[/h3]
  • Wood planks a little chunkier looking
  • Hungry pets no longer follow player
  • Add flashlight at night

Moose Facts

Artist's Depiction

The moose is the largest herbivore in the forests of most pet-producing planets, living on a steady diet of tree bark and underwater plants. Moose are bipedal, but they have vestigial forelegs which are sometimes used to convey happiness or threaten others in the forest. Moose grow additional heads as they age to confuse predators. Remember the old phrase -- "With more heads, the faster it treads!"

Happy October, everyone! I've been hiding in the mountains and watching the real world moose eat some very colorful aspen trunks. The Orbital Drop update is still being developed, and is getting to the point where new pets need to be added for some new areas being introduced. The current plan is to also make those pets available in the live version of the game, wandering around current areas. The first of these will be the Moose, which will require somewhat more complicated factory layouts to produce.

August 16 Update

With a whole bunch of new players this last week, I thought I would take some time to back port some fixes which are coming to the future update.

Today's patch adds some of the work that's been done for VR players, as well as a whole bunch of fixes for later game content. Thanks especially to those on the discord helping test this release!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.2.2[/h3]
[h3]Changes[/h3]
  • VR Tool Selection now spawns in arc around player at constant offset from head
  • VR Movement style changed to per-joystick/pad options
  • VR Teleport changed to a more standard arc style
  • Click and drag UIs no longer need pixel-perfect aiming in VR
  • Add tooltips to VR inspection tool
  • Can use VR inspection tool to flip pipe directions

[h3]Fixes[/h3]
  • Fix Gemwolf rotation and heart position
  • Gatherbots no longer use sightlines when looking for nearby items
  • Gatherbots can now set filter to any item
  • Growing pumpkins now use correct material
  • Discourage pets from running at the same piece of food they can't reach
  • Fix main menu not working at narrow aspect ratios
  • Fix incorrect list of items for pipe filters and gatherbots
  • Fix missing materials on a few items
  • Increase size of Crystal Chop
  • Gatherbots no longer get stuck if too close to item
  • Fix Gemwolf not eating enough

August 16 Update

With a whole bunch of new players this last week, I thought I would take some time to back port some fixes which are coming to the future update.

Today's patch adds some of the work that's been done for VR players, as well as a whole bunch of fixes for later game content. Thanks especially to those on the discord helping test this release!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.2.2[/h3]
[h3]Changes[/h3]
  • VR Tool Selection now spawns in arc around player at constant offset from head
  • VR Movement style changed to per-joystick/pad options
  • VR Teleport changed to a more standard arc style
  • Click and drag UIs no longer need pixel-perfect aiming in VR
  • Add tooltips to VR inspection tool
  • Can use VR inspection tool to flip pipe directions

[h3]Fixes[/h3]
  • Fix Gemwolf rotation and heart position
  • Gatherbots no longer use sightlines when looking for nearby items
  • Gatherbots can now set filter to any item
  • Growing pumpkins now use correct material
  • Discourage pets from running at the same piece of food they can't reach
  • Fix main menu not working at narrow aspect ratios
  • Fix incorrect list of items for pipe filters and gatherbots
  • Fix missing materials on a few items
  • Increase size of Crystal Chop
  • Gatherbots no longer get stuck if too close to item
  • Fix Gemwolf not eating enough