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Industrial Petting News

The Crystal Update and Sale


Off in the distance, the gentle glow of crystalline formations hint why this world is so packed full of creatures. The Crystal Update is here! Find a new area and pack it full of new creatures.

Also, for the first time since release, Industrial Petting is on sale! If you're looking to join the game, now is the perfect time to jump in or get another copy for a friend.

Some news on the development side: this update has been a test of how quickly I can implement new content on a deadline without adding new features in code. This crystal area was built in two weeks of work, including all the art. I’m (mostly) happy with the custom tools I currently have to build new pets and biomes. On top of that, I've added a whole bunch of unit tests to identify design issues and help reduce my playtesting burden.


I’ll be taking some time off for the holiday, but the next few updates are going to start fleshing out the story for the game, and add some clearer long-term goals for players. I was hoping to add a power system for this update; that's being pushed to next year while I try and figure out the specifics of the design. I’m very excited for what’s coming soon, so keep an eye out!

If you have feedback/ideas for what to add in the future, join the discord!

[h3]0.2.0[/h3]
[h3]Features[/h3]
  • New Crystal Area!

[h3]Changes[/h3]
  • Vsync is now default until I can figure out how to change it in the newer Unity graphics system
  • "Simple" quality mode now works better for lower-end hardware

[h3]Fixes[/h3]
  • Fix a mac-only graphics bug that sometimes lead to a crash

Multiplayer Hotifx

Hotfix release!

Fix clients being unable to join multiplayer games.

Faster! Cleaner! Happier!

The performance update is here! Less power usage, faster framerates, and speedier load times.

For those of you playing on lower-end systems, in VR, or on battery-powered devices, this will be a huge win. All the game logic has been locked to 20hz and put on a seperate thread, along with the networking code and client updates. On the development machine here, I'm seeing 2x framerate in VR, and much less CPU usage in non-VR. No more reprojection!

There's always the potential for issues, though. I'll be watching carefully this next week, and you can help by reporting any bugs you see!

Keep an eye out for a major content update coming soon, too.

If you have feedback/ideas for what to add in the future, join the discord!

[h3]v0.1.16[/h3]
[h3]Fixes[/h3]
  • Can now select Tree Beds
  • Fixed infinite Tetar spawning bug
  • Fixed incorrect time played numbers
  • Pumpkins now drop pumpkin seeds
  • Fix player-placed vegetables dropping seeds after save reload
  • Hungry pets no longer need one more food than listed
  • Fix single-frame delay on pet inspection
  • VR destruction tool no longer highlights all objects
  • Opening VR menu while in-game no longer breaks hand interactions

[h3]Changes[/h3]
  • Backend changes for multithreading
  • World update no longer tied to framerate

[h3]Features[/h3]
  • Game logic, networking, spawning code now on seperate thread

Pet Beds

Give your pets a place to sleep in this week's update! Pet beds are now constructable, along with some fixes for the Industrial Petters.

In the background, I'm still working on the big performance update, and talking to the composer about changing the music system to be a lot less repetitive.

If you have feedback/ideas for what to add in the future, join the discord!

[h3]v0.1.15[/h3]
[h3]New[/h3]
  • Industrial Petter range visible on placement
  • Pet Beds!

[h3]Fixes[/h3]
  • Petters no longer only pet fences
  • Petter art matches rest of game

Glower Update!

Look in the dark, and you can see something glowing in the forest. Something big, soft, and comforting to children across the galaxy. Hop in the game and make some Glowers! Feed them so new plants in the forest, and throw some pumpkins on their heads!

Along with these nighttime creatures, our daytiime pets need a break. Some pets now fall asleep at night; get ready for pet beds coming soon.

Looking ahead, there’s a big performance update coming. It should literally double the framerate for a bunch of people, especially VR players. It will also help with loading times, multiplayer lag, etc…

If you have feedback/ideas for what to add in the future, join the discord!

[h3]v0.1.14[/h3][h3]New[/h3]
  • Glowers!
  • Glowbulbs in the forest
  • Cuddlers fall asleep at night
  • Pumpkins in the forest

[h3]Fixes[/h3]
  • Fix game not saving if loading a new game after trying to load a corrupted or missing save file
  • VR players can type in new save names again
  • Various save fixes for old saves
  • Amanita hats purchasable
  • Fix server timeout on player tools
  • Fix terrain mesh LoD registration