The Crystal Update and Sale

Off in the distance, the gentle glow of crystalline formations hint why this world is so packed full of creatures. The Crystal Update is here! Find a new area and pack it full of new creatures.
Also, for the first time since release, Industrial Petting is on sale! If you're looking to join the game, now is the perfect time to jump in or get another copy for a friend.
Some news on the development side: this update has been a test of how quickly I can implement new content on a deadline without adding new features in code. This crystal area was built in two weeks of work, including all the art. I’m (mostly) happy with the custom tools I currently have to build new pets and biomes. On top of that, I've added a whole bunch of unit tests to identify design issues and help reduce my playtesting burden.
I’ll be taking some time off for the holiday, but the next few updates are going to start fleshing out the story for the game, and add some clearer long-term goals for players. I was hoping to add a power system for this update; that's being pushed to next year while I try and figure out the specifics of the design. I’m very excited for what’s coming soon, so keep an eye out!
If you have feedback/ideas for what to add in the future, join the discord!
[h3]0.2.0[/h3]
[h3]Features[/h3]
- New Crystal Area!
[h3]Changes[/h3]
- Vsync is now default until I can figure out how to change it in the newer Unity graphics system
- "Simple" quality mode now works better for lower-end hardware
[h3]Fixes[/h3]
- Fix a mac-only graphics bug that sometimes lead to a crash