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Relic Space has launched into Early Access

[previewyoutube][/previewyoutube]

Relic Space is a new sci-fi roguelike by the developer of Xenomarine. It's a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe.

In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors, while acquiring new ships, and upgrading them with hundreds of equipment options.

https://store.steampowered.com/app/1146420

[h3]Game Features[/h3]
If you liked Xenomarine you should find a number of things to like in Relic Space too:

  • Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes, but with an innovative twist inspired by real space physics
  • Hundreds of ship and equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Explore over 40 distinct procedurally generated sectors with unique environmental effects, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics

But there's also a whole lot more to come during early access, including a story-driven single-player campaign, as well as more skills, equipment, enemies missions etc.

[h3]Join the community[/h3]
If that sounds like your thing, please do check it out! You can also join the Relic Space discord to discuss the game with other players, and get access to bleeding edge builds.

Coming Soon: Relic Space



Relic Space is a new (upcoming) game by the developer of Xenomarine. It's an open-world, roguelike, space RPG in which you play an elite starship pilot. At the heart of the game is tactical, hex-based ship-to-ship combat in a rich, sci-fi setting.

[h3]Game Features[/h3]
If you liked Xenomarine you should find a number of things to like in Relic Space too:
  • Grid-based ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes.
  • A wealth of equipment options, with a lot of variety in their impact on gameplay
  • Long-term incremental progression in terms of your skills and equipment
  • Procedurally generated environments, enemies and missions offering massive replayability.
  • Carefully balanced and challenging game mechanics

But there's also a whole lot more on the cards, including a story-driven single-player campaign and 'open-world' exploration with a sprinkling of 4X-style strategy.

[h3]Learn More[/h3]
If that sounds like your thing, check out the Steam page to learn more..

https://store.steampowered.com/app/1146420

[h3]Sign-up for the Alpha[/h3]
Although the game is still in a very early stage, it is very much playable. You can engage in combat, purchase equipment, and help rebuild your faction by completing missions; it's just that the range of equipment, ships, missions etc is very limited at present. There's also a tutorial and an in-game manual.

As a result it's almost ready for Alpha testing! To take part in the testing and be one of the first to experience the game sign up for the (low-volume) Newsletter or join the community on Discord.

v1.1.4 Patch Notes

A few players were unable to start the game due to an 'access violation in module UnityPlayer.dll'. This patch upgrades the game to use a more stable version of Unity that addresses this and other low-level issues.

A new update comes into view!

This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.

A big thanks to everyone who has given feedback so far!



[h3]Full patch notes are as follows:[/h3]
NEW: improved icons for terminal screen
NEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types

v1.1.2 Patch Notes

This update aims to address the most significant bugs still in the game, primarily those relating to occasional crashes when teleporting to a new level. In this new build the probability of losing your progress due to a crash that also corrupts the save file should be virtually zero.

FIX: rare bug causing map save file to be corrupted while saving between levels (recovery save or during adventure mode)
FIX: bug where 'continue' button does nothing in case of a corrupted map file (if loading a map from a save file fails, fall back to creating a new map at same level rather than having to restart the game at level 1)
FIX: saved games no longer sometimes made inaccessible by switching between game modes
FIX: bug causing equipment crates not to be picked up immediately (due to non-existent armor type being selected)
FIX: no longer able to waste resources crafting items when inventory is full.
FIX: no longer able to open large equipment crates if inventory is full
FIX: bug where alien tracking log messages are delayed on starting a new level
FIX: missions no longer stay active (without being possible to complete) after teleporting to new level