A new update comes into view!
This update addresses many of the bugs and balance issues reported by the community in recent months, and - as a bonus - includes some graphical improvements to the terminal (skills) screen.
A big thanks to everyone who has given feedback so far!

[h3]Full patch notes are as follows:[/h3]
NEW: improved icons for terminal screen
NEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types
A big thanks to everyone who has given feedback so far!

[h3]Full patch notes are as follows:[/h3]
NEW: improved icons for terminal screen
NEW: click-responsive highlighting for terminal icons
NEW: improved descriptive text for armor improvement options in workbench
NEW: improved info shown for armor improvement skill level in character stats
MOD: autoreload skill for special and heavy weapons now acquired at level 5 weapon skill
MOD: sniper rifle minimum damage reduced
MOD: reduced rocket launcher to hit
MOD: reduced to hit bonus from high level alien tech skills
MOD: reduced probability for player non-throwing weapons to cause status effects
MOD: adjusted probabilities of aliens causing status effects
MOD: quantum and gravity weapons can now damage eggs
MOD: can now gain experience from destroying eggs
MOD: reduced power of makeshift forcefield
MOD: science terminal font size increased
FIX: added descriptions for blue and yellow lightning globes
FIX: added 'to hit' info for lightning globes in inventory and in log message on successful use
FIX: bug where xenobiology window sometimes does not close
FIX: custom log font sizes now persist through changing levels
FIX: bug where 'a' key strafes in opposite direction when held down in 'relative 2' control setting
FIX: bug where multicolour alien resistance/vulnerabilities not shown correctly in xenobiology screen
FIX: bug where armor improvement skill cannot be gained above level 3
FIX: bug where armor improvement skill cannot be applied to some armor types
FIX: bug where armor info shown when hovering over armor icon has incorrect breakdown of base/bonus armor amounts for some armor types