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Xenomarine News

Alpha 5: Patch notes

It's a pretty big one! The 'Drones and Turrets' release add gun turrets to the game for the first time. Turrets can be either neutral or hostile and can be hacked in the same way as drones, and basic ones can also be found as placeable inventory items. This release also finally adds player move animation to the game! More details below.



DRONES AND TURRETS:

NEW: 3 types of gun turrets
NEW: scout drones and gun turrets can now be found as equipment
NEW: drones can now have weapons with incendiary or electric damage
MOD: 'fire at nearest' command now ignores neutral drones/turrets as targets
FIX: sound effect for combat drones
FIX: bug where drones do not turn to face player when making ranged attack
FIX: drones are now resistant to poison
FIX: bug with mouseover info for drone resistances

GRAPHICS:

NEW: smooth movement animation for player
MOD: 'key repeat delay' option changed to 'move speed'

NEW ITEMS:

NEW: power tool that can cut through walls/doors
NEW: new hacking devices variants including hacking bonuses

NEW ROOM LAYOUTS:

NEW: 1600 new extra-large vault layouts

BALANCE:

MOD: stealth field battery life increased by 500%
MOD: salvage mission targets now have minimum distance from player

JETPACK FIXES/IMPROVEMENTS:

MOD: jetpacks now come with enough fuel for two jumps
FIX: jetpacks no longer allow movement through walls/doors
FIX: jetpacks and field generators now sorted correctly in inventory
FIX: using jetpack no longer avoids terrain status effects

OTHER BUGFIXES:

FIX: various inventory items incorrectly set as stackable in inventory
FIX: incorrect number of unopened large equipment crates shown in data terminal

Alpha 4.3: Patch Notes

This release adds 12 new base item types with new game mechanics, including some high-level alien tech and...jetpacks! Also some much-need bugfixes.

NEW ITEMS:

NEW: 3 new base stimpack types (each with many variants)
NEW: 4 jetpack types
NEW: Energy barrier
NEW: Hyper-teleporter
NEW: 3 new alien globe types (each with many variants)

QUALITY OF LIFE:

MOD: when right-clicking usable to add to quickslot last slot is selected by default rather than first
NEW: can now use 'enter' key from new game panel to start new game
NEW: improved size, look and location of inventory contextual menu
FIX: some annoyances relating to selection of inventory items

SOUND AND GRAPHICS:

NEW: sound effect for aliens pushing aside floor tile
MOD: Trilinear filtering added to player, alien and level sprites (less pixellation)

BUGFIXES:

FIX: bug with player armor resistances not protecting against enemy status effects
FIX: problem (in some resolutions) with overlapping text in link from controls screen to setting screen
FIX: total number of log messages shown reduced to ensure most recent log messages always fit in log
FIX: bug where log message not shown when using item from inventory
FIX: bug where batteries do not charge energy fields
MOD: it is no longer possible to target friendly mobs
FIX: auto-target no longer targets friendly units
FIX: bug causing occasional 'teleportation' when activating auto-mouse-movement by clicking on inaccessible square
FIX: error in probability for success when using mind globe
FIX: bug allowing enemies to move twice when pressing 'f' to attack with throwing weapon or other device
FIX: bug with inventory contextual menu for weapon enhancements and batteries
FIX: mousehover info for aliens now includes special powers (e.g. regeneration) where appropriate
FIX: bug where character screen does not show impact of 'weakness' status on 'to hit'
FIX: bug where combat drones ignore effects of player cover when firing from a distance
FIX: corrected description of dual-wielding skill in terminal screen


Alpha 4.2: Patch Notes

As aliens coming up through the floor proved to be quite a popular idea, in 4.2 this happens more frequently, meaning you are never quite safe from the alien threat! In this patch there are also more weapons, and - finally - the ability to close doors!

MORE NEW WEAPONS

NEW: 8 new weapon types

MORE ALIENS COMING UP THROUGH THE FLOOR!

NEW: aliens now come up through the floor more often and at random (rather than just for missions)

SECURE THE DOOR!

NEW: close doors with 'right-click' or 'o'-key

OTHER

NEW : mouseover info for aliens now includes health, attack damage and attack type if player has previously killed aliens of that type.
MOD: shooting an alien on same tile as trap now triggers trap
MOD: aliens hatching from eggs are less dangerous types on average
FIX: bug where shooting at teleport trap teleports self
FIX: incorrect mousehover info for 'open door' and 'floor with hazard markings'
FIX: ability to dual-wield no longer affected by 'to hit' penalties, e.g. from illness
FIX: error in number of targets in mission description for 'drone virus' and 'plant life' missions
FIX: scanner sound effect not playing for some scanner types

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A NOTE ON MIGRATING SAVED GAMES

It will sometimes not be possible to continue a saved game with a new patch such as this one. If you prefer not to update until you have finished your existing run, either change your Steam update settings, or 'roll back' to the previous version

To do this first quit and reopen Steam, then right-click Xenomarine in your game library and select ‘Properties’. Then go to the ‘betas’ tab and choose the version called ‘lastversion’ from the dropdown. When you close the window Steam should roll back the game automatically.

Then when you are ready to upgrade, follow the same procedure but select ‘NONE’ from the drop-down.

Alpha 4.1: Patch Notes

As promised the focus here is on new weapons (10 of them) and there are also 3 new assault missions types. Assault mission targets can now appear anywhere on the map, as the aliens have found a way to come up through the floorboards!




NEW WEAPONS

NEW: 10 new (high-level) weapon types, including new alien weapons, sniper rifle and void laser
NEW: improved sound effects for some weapons
MOD: rebalancing of all weapons
FIX: shotgun and mini-lascannon can now be dual-wielded
 
NEW MISSION TYPES

NEW: 3 new assault mission types: 'breach from below', 'drone virus' and 'plant life'
 
OTHER

MOD: add low-battery scanner to starting inventory
MOD: crafting costs reduced for ammo and medkit
MOD: line of sight for generator-lit rooms increased to 12 tiles
MOD: exploding barrels now cause explosive damage and destroy nearby walls etc
MOD: hallucination visual effect modified to be easier on the eyes
MOD: secret doors are now automatically spotted from within secret passages, even after failing earlier spot test
FIX: bug where chests spawn at edge of map in alien caverns (causing a 'tile not recognised' error)
FIX: bug where plants and equipment crates spawn on top of large equipment crates
FIX: bullets gained from workbench increased to 10
FIX: bug with mission time limit for salvage mission
FIX: bug with shadows not updating correctly when destroying walls with explosive weapons
FIX: formatting problem when showing 3 or more 'to hit' adjustments in inventory screen