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Pantropy News

We are working on a new Update! Bugfixes, Singleplayer, Co-Op & Androids

Hello,
maybe you have already noticed that the development of Pantropy has been quite slow during the past year.
First i want to mention that we did not run off with any money or discard the project. We are still determined to finish developing Pantropy.

Second if you want to know more about why we have been so slow with the development, then i would recommend reading our last update on our Kickstarter page:
https://www.kickstarter.com/projects/2124684123/pantropy-reboot/posts/2833739

But despite all of the setbacks i have some good news.
We are currently working hard on a new update that fixes some major and small bugs and introduces a singleplayer and co-op mode into the game.
Right now i am working on implementing androids which will act like players in order to fill a small server or bring action to your singleplayer/co-op session.

These androids mine ores, build bases, defend their territory and will eventually try to raid you.

Check out the video i have made that shows some of the features which are already developed (but not ingame yet!) :

[previewyoutube][/previewyoutube]


We hope to see you ingame once the update is live.

Pantropy V.0.6.185


[Fixed] Miningstations could be placed on foundations even though they were only ment to be placeable on the terrain - so miningstations that were placed ontop of foundations were at a high risk of vanishing

[Fixed] Miningstations would keep mining even though they were full - so they still used up the drill and energy of energy cells. Furthermore they would add items into random item holders like furnaces, generators etc.

[Fixed] The progress bar in the menu of miningstations did not show any progress

[Fixed] Inconsistant power output/consumption from all baseparts that are hoocked up to the energy system

[Fixed] Players lost huge parts of their bases after upgrading elements like foundations due to an integrity issue

[Fixed] Getting stuck in baseparts when rejoining a server

[Fixed] Gates could not be used in bases because they did not accept any elemnts ontop of them

[Fixed] Removed the upgrade button for baseparts that can not be upgraded

[Added] Mirrored Round Stairs
[Added] Mirrored L-Stairs
[Added] Mirrored Staircase
[Added] Diagnoal Wall
[Added] Diagonal Panorama Window

Pantropy V.0.6.171

You might have noticed that we were kinda slow at publishing patches lately and there is a good reason for it:

Previously we had to cut down on testing and development time to get a patch out ASAP.
This resulted in not only worsening the overall state of the game but often the patch did not even fix the issues it were ment to.

So we had to change the way we approach publishing patches:

From now on we take the necessary time that is needed to create a solid solution for each bug.
We have also assembled a great team of community memebers who are willing to test each of these solutions thoroughly before we push them out to the public.
To make our live's easier we carved out a couple of days to create an interactive Bug-Reporting-Tool.
This tool allows us to streamline the process of finding, fixing and testing bugs.

We hope we can get the core features of pantropy fixed in a reasonable amount of time so we can start adding new and awesome content.
With this patch we fixed some really important things like some parts of your base vanishing or not working properly and the integrity system was completely broken.


Full list:
```
[Added] Bug reporting system for our Beta-Testers to streamline the development process

[Improved] Performance when loading bases
[Improved] Loading time when joining a server

[Fixed] Servers not booting after a regular restart - forcing us to wipe them
[Fixed] Baseparts not showing up even after trying to place them multiple times
[Fixed] Some random parts of Base Equipment like furnaces, generators etc. were not accessible because they were not spawned on the server
[Fixed] Falling through parts of your base
[Fixed] Baseparts having 0% Integrity for no good reason
[Fixed] Integrity did not work properly and people were able to build unreasonable bases or were not able to build anything
[Fixed] Not being able to sell some items like ores on the market and generating infinite amounts of credits by trying to
[Fixed] Decay for bases

```

-- WARNING: This patch requires a Forced Wipe --

Devblog no 47

Hi guys!

We have just released the latest devblog. It can be found as always on IndieDB:

https://www.indiedb.com/games/pantropy/news/devblog-no-47

Sebastian

Pantropy V.0.6.135

With this patch we fixed a bug that caused a lot of issues with the equipment of player-bases, like generators not producing energy, furnaces not smelting ores or doors not opening.

However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly to wipe the servers but sadly the patch would not have worked without a wipe.

Furthermore we fixed the bug that caused random parts of bases to disappear after a server has rebooted so your bases will no longer slowly vanish over time.

We also fixed some exploits regarding the market where players were able to basically generate money out of thin air.
Now that the market has dynamic prices we should have put a halt to any other exploits which we are currently not aware of.

We got rid of a few memory leaks and improved the server performance.

Full list:

[Added] Ability to increase tier of already placed parts
[Added] Dynamic market prices

[Changed] Increased health on Black Walkers
[Changed] Decreased amount of pantronite dust one gets out of Black Walkers
[Changed] Straight stairs are now craftable in T1

[Changed] Black Market is now only accessible in one location
[Changed] Removed Pantronite ingots from the market

[Fixed] Random Baseparts disappearing after server reboot
[Fixed] Furnaces not working
[Fixed] Bubbleshield generator and shield walls/floors not working
[Fixed] Generators not working
[Fixed] Centrifuge not working
[Fixed] Doors and gates appearing to be closed when they are open
[Fixed] Doors and gates not working
[Fixed] Turrets not working
[Fixed] Memory leak caused by mech weapons
[Fixed] Terrain suddenly missing a crator
[Fixed] Crashing when leaving a mech
[Fixed] Memory Leak caused by doors and gates
[Fixed] Memory leak caused by the mech rocket boosters

[Fixed] Server startup time was way too long
[Fixed] Destroyed mechs reappearing after server reboot
[Fixed] Exploit where you could buy more than you could afford
[Fixed] Exploit where you could generate credits by crafting and selling nailgun ammo


-- This patch required a FULL FORCED WIPE --