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Pantropy V.0.6.135

With this patch we fixed a bug that caused a lot of issues with the equipment of player-bases, like generators not producing energy, furnaces not smelting ores or doors not opening.

However this fix was so fundamental that a forced wipe is necessary. We are not taking it lightly to wipe the servers but sadly the patch would not have worked without a wipe.

Furthermore we fixed the bug that caused random parts of bases to disappear after a server has rebooted so your bases will no longer slowly vanish over time.

We also fixed some exploits regarding the market where players were able to basically generate money out of thin air.
Now that the market has dynamic prices we should have put a halt to any other exploits which we are currently not aware of.

We got rid of a few memory leaks and improved the server performance.

Full list:

[Added] Ability to increase tier of already placed parts
[Added] Dynamic market prices

[Changed] Increased health on Black Walkers
[Changed] Decreased amount of pantronite dust one gets out of Black Walkers
[Changed] Straight stairs are now craftable in T1

[Changed] Black Market is now only accessible in one location
[Changed] Removed Pantronite ingots from the market

[Fixed] Random Baseparts disappearing after server reboot
[Fixed] Furnaces not working
[Fixed] Bubbleshield generator and shield walls/floors not working
[Fixed] Generators not working
[Fixed] Centrifuge not working
[Fixed] Doors and gates appearing to be closed when they are open
[Fixed] Doors and gates not working
[Fixed] Turrets not working
[Fixed] Memory leak caused by mech weapons
[Fixed] Terrain suddenly missing a crator
[Fixed] Crashing when leaving a mech
[Fixed] Memory Leak caused by doors and gates
[Fixed] Memory leak caused by the mech rocket boosters

[Fixed] Server startup time was way too long
[Fixed] Destroyed mechs reappearing after server reboot
[Fixed] Exploit where you could buy more than you could afford
[Fixed] Exploit where you could generate credits by crafting and selling nailgun ammo


-- This patch required a FULL FORCED WIPE --

A possible fix for the low framerate on servers:

I possibly found the root of all of our server-sided perfomance issues.
It seems to be a combination of:

a lot of Mechs + a lot of players

Now, i alrady have a solution for this in mind but i still have to test it.
I will keep you guys updated.

Furthermore some players have reported that they were missing baseparts after a server reboot.
This was caused by the Integrity-System being active while the world is still being loaded.

I just fixed that and this fix will be part of next patch.



Julian

To everyone who is experiencing massive lags due to a low server framerate,

We have identified the main cause of the low frame rate on servers - it is caused by some huge memory leaks which lead to the Garbage collector running overtime and drawing more and more performane the longer the server runs.

The last patches fixed some major performance issues outside of the memory leaks but sadly did little to improve the overall situation.

I am currently working on fixing this main cause of the memory leaks and the upcoming patch will only consist of performance enhancing fixed.

The low framerate is the main cause for a whole slew of issues:

-Players not being able to move
-Mobs being unresponsive
-Mechs are not running smooth
-Getting kicked from the server
-Servers crashing and not recovering
-Creature loot not appearing

So fixing this performance issue is our first priority.
I hope you still have a great time ingame!

- Julian

PS: the issue where your game crashes when leaving a mech will be also fixed with the upcoming patch
(workaround: uninstall your weapons before leaving the mech, then you should not crash)

Pantropy V.0.6.065 - HOTFIX

[Fixed] Players falling through Rocks and Buildings

Pantropy V.0.6.064

This is an important patch for our mech system:
The most important thing to fix was that the game crashed when one left a mech.
Also when servers unexpectedly rebooted, all of the mechs got teleported back to the position where they were during the last world save.
Now that the mechs are saved seperatly form the world this should not happen again.
Furthermore we have added a Mech-Management panel where you can see a list of your mechs
and where you can add an On-Screen marker that helps you find your mech when you have lost it.
Also the passenger and gunner function for all mechs was buggy and led to players getting teleported to the middle of the map when they tried to
enter a mech this is now fixed as well.

In addition to this patch come some changes regarding the restart-schedule for our official servers to improve performance.
We noticed that each server would quickly use up a ton of memory (+12Gb) when a lot of players are online.
This caused a massive drop in framerate which got so bad that players could not move any more.
With the new schedule we restart each server four times a day - Local time: 0h, 6h, 12h and at 18h.
In combination with some fixes regarding memory leaks this should eliminate the low frame rate across all servers.

Full list:

[Added] Mech Management Panel
[Added] Volume slider for ambient creatures

[Changed] Mechs being saved every five minutes and seperate from the main world savefile
[Changed] Disabled Skydome on the server for a better framerate
[Changed] Decreased nighttime
[Changed] When Credits get into negative the amount is set to zero on relog

[Fixed] Game crashes when leaving a mech
[Fixed] Performance issues caused by doors and gates
[Fixed] Memeory leak from doors and gates
[Fixed] Memory Leak from the foliage collider manager
[Fixed] Getting teleported to the middle of the map when joining a vehicle as a passenger or gunner
[Fixed] People getting stuck in replicator when the server framerate is low
[Fixed] Doors opening and closing veeeeeery slowly when the server framerate is low
[Fixed] Repairing items in crafting station
[Fixed] Crafting staion sometimes showing only half of the required amount
[Fixed] Base Equipment not working on flying bases
[Fixed] Drone and Tomahawk moving on their own in firstperson mode