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Patch v1.1.0.2

Hi everyone,

I've just pushed a new version live, here are the updates and fixes:

Changelog

- [NEW] Sandbox Phase 1 - Explore layouts and experiment with your Colonists on any current map with customisable options including auto-research, optional fog of war, optional territory and free construction mode
- [NEW] Harbour/Station Rules - Apply blacklisting and whitelisting rules to harbours and train stations in the same way you can with road posts
- Improved resource routing along roads - routing now takes better into account blocked carrybots and busyness of road posts
- Implemented 'collapsing' watchtower state - once captured, watchtower repairs must start within a certain time or the building will be lost
- Fixed weaponry and repair demands not being flagged as urgent on occasion
- Fixed repair demands not showing up on resource demand list
- Increased watchtower projectile range
- Fixed bug where destroying a road without affecting road posts was not clearing formerly attached building's routes to road posts
- Increased stackbot path delivery distance, preventing issue where resources were assigned along long paths but not delivered
- Fixed error where savegame would not load
- Fixed edge case where stackbot fetching a resource from a building when the destination building is destroyed
- Fixed issue where you could end up with an unremovable solitary flag if it was connected to a harbour on the starting island
- Fixed bug where direct delivery of expedition resources from storage yard were not being delivered
- Fixed boat and train names force-including worker bot name
- Fixed bug where road tile would not be removed correctly if sharing a track tile leading to prevention of building placement
- Fixed error with orchard field being lost leading to watchtower capture failing
- Fixed Weaponsmith sometimes causing a game freeze
- Fixed error when placing wheat field on edge of map
- Removing track now longer has the possibility of deforming roads
- Fixed burning VFX on residences
- When placing buildings, switching level of building remembers rotation and flippedness
- Added underground Coal Mine to Mission 2
- Enabled unusual aspect ratios
[V1.1.0.2]
- Enabled Sandbox button
- Fixed incorrect mission links in sandbox map selection

Links

If you continue to have any issues please follow the instructions here: https://steamcommunity.com/app/677340/discussions/0/1735468693695851518/ and I will look into them straight away.

If you would like to vote on what you'd like to see in a future version head over here: https://thecolonists.featureupvote.com/

And we have our Discord here: https://discord.gg/3xD3BCe

Thanks, keep the feedback coming!