V1.2.1.1 - Leaderboards, Map Editor Beta and more!
Hi everyone,
After a short break we're back with some updates!
Added best times leaderboards for campaign economy missions - optimise your colonies and compete for the fastest times.
Brand new robot model and animations for Forestry bot, Blast Furnace and Blacksmith bots and Baker bot.
Updated system for calculating how buildings are connected to road posts and other buildings. Each connection is now listed in a new building panel and can be visualised within the world. This refactoring also fixes some lags and freezing issues.
Forestries can now plant all types of tree available in the game with varying growth times and terrain requirements.
Updated Wheat Farm production stats and added animations for Wheat Farmer bot.
Fixed bug with Lumberbots and Minebots passing through rocks and potentially getting stuck on slopes.
Increased reputation gained per dollar transaction in the Sandbox Market.
Small improvements to tutorials in Mission 1 and 2.
[V1.2.1.1] Fixed loading old savegames which had other AI players
[V1.2.1.1] Fixed issue where building connections could get confused when removing roads
[V1.2.1.1] Fixed being able to sculpt a tile with a path on
In order to get lots more playable maps available for everyone I've been focusing on developing a Map Editor which will allow you to create, share and rate your own maps and scenarios. The first beta version has recently been made available on our development branch so if you'd like to check it out early and provide feedback and suggestions whilst it's refined please head over to our Discord for the full details.
We're also progressing on the next Transport Update which is going to include improvements to the boat and train systems as well as bridges! Look out for more news on this very soon.
Help And Bug Reporting: https://trello.com/c/2uryGdlJ
Roadmap: https://thecolonists.featureupvote.com/
Discord: https://discord.gg/thecolonists
Thanks!

After a short break we're back with some updates!
Changelog
Added best times leaderboards for campaign economy missions - optimise your colonies and compete for the fastest times.
Brand new robot model and animations for Forestry bot, Blast Furnace and Blacksmith bots and Baker bot.
Updated system for calculating how buildings are connected to road posts and other buildings. Each connection is now listed in a new building panel and can be visualised within the world. This refactoring also fixes some lags and freezing issues.
Forestries can now plant all types of tree available in the game with varying growth times and terrain requirements.
Updated Wheat Farm production stats and added animations for Wheat Farmer bot.
Fixed bug with Lumberbots and Minebots passing through rocks and potentially getting stuck on slopes.
Increased reputation gained per dollar transaction in the Sandbox Market.
Small improvements to tutorials in Mission 1 and 2.
[V1.2.1.1] Fixed loading old savegames which had other AI players
[V1.2.1.1] Fixed issue where building connections could get confused when removing roads
[V1.2.1.1] Fixed being able to sculpt a tile with a path on
Map Editor Beta
In order to get lots more playable maps available for everyone I've been focusing on developing a Map Editor which will allow you to create, share and rate your own maps and scenarios. The first beta version has recently been made available on our development branch so if you'd like to check it out early and provide feedback and suggestions whilst it's refined please head over to our Discord for the full details.
Transport Update
We're also progressing on the next Transport Update which is going to include improvements to the boat and train systems as well as bridges! Look out for more news on this very soon.
Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ
Roadmap: https://thecolonists.featureupvote.com/
Discord: https://discord.gg/thecolonists
Thanks!
