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V1.4.2 Update!

Hi everyone,

Here's what's new in this month's update:

Patch Notes
  • Added challenges panel so you can keep track of your progress and a notification screen for when you complete a challenge
  • Added option for x8 speed (use at your discrection, your framerate may suffer a bit)
  • Added option to invert zoom
  • Added extra sub-panel on boats and trains resource panel to show which resources are being unloaded and added details to harbour's boats panel to show a boat's status with that harbour
  • Added visual to show upgrade range of a watchtower when on upgrade panel
  • Improved performance a bit when rendering wheat fields
  • Fixed bug when pressing Escape on the 'unsave progress' window
  • Fixed error when storage yard sourced resources beyond capacity, caused by having a combination of rules which exceeded capacity
  • Fixed bug where demand groups couldn't be reordered in resource category panels (e.g. fuel)
  • Fixed edge case where enemy colony ship would self-destruct if entrance tile was captured but none of the main tiles
  • Fixed an issue with very busy harbours where incoming resources could potentially get sent to the wrong storage pile and eventually bring everything to a halt
  • Fixed bug where if a boat's transport route is cleared whilst it's heading from the queueing location to the dock then the next queued boat wouldn't be triggered
  • Improved resource movement behaviour on very busy large harbours with multiple road posts
  • Added extra stackbot for harbour
  • Some small AI improvements
  • Turned default ambient occlusion setting for linux to off


Thanks to everyone for all their suggestions, bug reports and feedback. Look out for more updates next month, including some new maps.

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists