V1.5.1 Update
Hi everyone,
Thanks for all the support and feedback for the random map generator in the V1.5 update, all your comments and reviews really contribute to further development of the game!
Once again, initial testing of mod support will be opening soon so if you're interested please join the Discord server for all the info.
Today's update, V1.5.1, is now available and brings a few small improvements and fixes:
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb
Discord: https://discord.gg/thecolonists
Thanks!

Thanks for all the support and feedback for the random map generator in the V1.5 update, all your comments and reviews really contribute to further development of the game!
Once again, initial testing of mod support will be opening soon so if you're interested please join the Discord server for all the info.
Today's update, V1.5.1, is now available and brings a few small improvements and fixes:
Release Notes
- Improved Key Bindings window usability
- Random map generation tweaks: a little more space around colony ship; fixed bug where mountain mine could be located in invalid position in the sea; a little more landing space on shorelines generally.
- Fixed sandbox games not being recognised as sandbox games
- Fixed not being able to create a road over a flat section of train track
- Fixed monument boost not applying to workshops
- Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track
- Fixed expedition resources not showing on a harbour's 'en route' panels
- Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly
- Fixed input resource rates for buildings not being displayed correctly when building has a monument boost
- Fixed incorrect idle message for road layer when they're waiting for resources
- Fixed bakery, flour mill and harbour not having correct destruction models and effects
- Game no longer lets you draw paths over broken terrain that it can't autoadjust
- Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location
- Source and destination buildings are now clickable on an individual resource's journey panel
- Bots will now (mostly) return to a printer when their building or road is destroyed
- Made some fish more accessible on campaign map 8
- Tweaks to some steep shoreline in campaign map 5
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb
Discord: https://discord.gg/thecolonists
Thanks!
