V1.5.2 - New Frontiers Mode and Dismantling Buildings!
Hi everyone,
The latest 1.5.2 update for The Colonists is available!
The new Frontiers mode allows everyone to compete on the same procedurally generated map each month. At the start of every month a new Frontier is released with a different goal and can be played for the duration of that month. August's Frontier is available now - good luck!
If you ever find yourself short of materials then you can now dismantle any building and recover the resources that were used to construct a building. You can find this option on the info panel for any fully constructed building. Any unusued resources for production can also be recovered.
Thanks to everyone for their continued testing and feedback!
Discord: https://discord.gg/thecolonists
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

The latest 1.5.2 update for The Colonists is available!
Frontiers
The new Frontiers mode allows everyone to compete on the same procedurally generated map each month. At the start of every month a new Frontier is released with a different goal and can be played for the duration of that month. August's Frontier is available now - good luck!
Dismantling Buildings
If you ever find yourself short of materials then you can now dismantle any building and recover the resources that were used to construct a building. You can find this option on the info panel for any fully constructed building. Any unusued resources for production can also be recovered.
Release Notes
- NEW! Frontiers Mode - Compete against each players on a new map each month!
- NEW! Dismantle Ability - Dismantle any building and recover construction resources
- Adjusted market prices for resources to better reflect production costs
- Added Continue Game option to main menu
- Minor optimisations to rocks and carrybot animations - large colonies may see a small performance boost
- Fixed new trains not have upgraded storage after Steam Engines II is researched
- Added warning when upgrading a building with import rules
- Fixed shaft mine deposits placed precisely at sea level not being usable
- Fixed counts of adjacent natural resource surface deposits of different types displaying incorrectly on the map
Thanks to everyone for their continued testing and feedback!
Discord: https://discord.gg/thecolonists
Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb
