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V1.5.12 - June Frontier, Balancing, Bug Fixes

Hi everyone,

V1.5.12 has just gone live, here's what's new:

June Frontier

The June frontier brings something a little different this month - all L1 and L2 techs are preresearched so it's a turbo-charged race to build the Large Monument!

Balancing

The production processes of buildings have been tweaked behind the scenes to more accurately match production and consumption rates between buildings. Most are small changes, the biggest change comes on the cocoa farm which was way too low!
  • Sawmills (+10.5%)
  • Blast furnaces (+12.9%)
  • Blacksmiths (+21.4%)
  • Brickyards (+19.9%)
  • Tanneries (+21.8%)
  • Paper mills (+18.2%)
  • Printing presses (+12.1%)
  • Steel mill (+18%)
  • Glassworks (+22%)
  • Fletcher (+22.6%)
  • Weaponsmith (+21.2%)
  • Wells (-7.1%)
  • Vegetable farms (+19.6%)
  • Cider presses (+10.5%)
  • Breweries (+21.4%)
  • Cocoa farms (+109.2%)
  • Chocolate factories (+27.7%)


Extra stackbots have been added to many of these buildings as well as to the medium and large storage yards. Also the speed boosts of stone roads/paths and brick roads/paths have been increased by 5 and 10% respectively.

Release Notes
  • Balancing tweaks for production buildings to more accurately match respective production rates, as well as extra stackbots.
  • Increased stone road and path boost speed by 5%, resulting in 50% speed boost over dirt
  • Increased brick road and path boost speed by 10%, resulting in 100% speed boost over dirt
  • Bots will now work in clearance mode when the outgoing resource stack is full
  • Fixed bug when placing roads and paths over broken terrain which could sometimes cause broken roads and building entrances
  • Significantly improved issue of being able to zoom through the terrain
  • Fixed invalid queuing locations being generated for harbours in tight spots which could cause problems when multiple ships using the harbour
  • Fixed bug from V1.5.10 where a resource might not head to a building for construction if the building's production incoming resource stack is full (e.g. flour mill full of wheat)
  • Fixed Orchard production rate displaying incorrectly in construction UI
  • Fixed hang when opening Info panel on Colony Ship in game with territory disabled
  • Fixed the game not applying saved UI text size option when opening the game
  • Fixed train station not creating track when placed on edge of map


Console News

In case you missed it, The Colonists is now available to play on console! Find all the info here: https://steamcommunity.com/games/677340/announcements/detail/3085505759883522690

Once again, a big thanks to everyone providing feedback, suggestions and bug reports, see you all next month!

Discord: https://discord.gg/thecolonists