🎃 V1.5.15 - Custom Views and Pumpkin Harvest! 🎃
Hi everyone,
It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier!
You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it!
Thank you to all the players who submitted bug reports and suggestions!
Discord: https://discord.gg/thecolonists

It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier!
Custom Views
You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it!
Release Notes
- [NEW!] Custom views - default hotkeys are [1]-[9] on keypad. Tap to view, hold to set.
- Enabled pumpkin harvest visuals! 🎃
- Added Dismantle button to bottom right of in-game UI
- Added hotkey for Dismantle mode - default: [G]
- Harbours now recalculate queueing locations when a nearby harbour is built in order to avoid conflicts
- When placing a fixed entrance height building (usually shaft mine or train station), adjusted tiles should no longer go beyond steepness that prevents road or path placement
- Fixed rubble getting being non-removable in non-saved proc-gen game
- Fixed fuel consumption stat not being added when building is monument boosted
- At the workshop, the second stackbot can now provide research resource as soon as energy resource is consumed instead of waiting for 1st stackbot to return
- Fixed cursor locking if cursor was previously constrained when clicking 'Revert' on screen setting confirmation window
- Resource icons in space port panels now have correct rollovers
- Fixed edge case where upon tree growth, lumberjack bot stayed idle if the stackbot was busy
- Adjusted trade ship interval to bypass rebuild hack during ship departure
- Alert icon for road post connection now won't show if directly connected by a path to a bot printer building
- AI now won't build L2 watchtowers, but will upgrade to them from L1 watchtowers
- Map Editor - fixed issue with new proc gen custom map showing up with 'outside territory' lighting
- Map Editor - cleaned up UX with 'set starting location' buttons
Thank you to all the players who submitted bug reports and suggestions!
Discord: https://discord.gg/thecolonists
