V1.6.1.8
Hi everyone,
A few tweaks and fixes from the last couple of of patches:
[h3]V1.6.1.8[/h3]
[h3]V1.6.1.6[/h3]
Thanks!

A few tweaks and fixes from the last couple of of patches:
[h3]V1.6.1.8[/h3]
- Fixed boats not docking correctly at flipped harbours
- Fixed bots auto-destructing after printing if there was a terrain kink in a road on the route to their building
- Fixed resources disappearing in certain situations where a 'Banned Except Storage' rule was on the road post of the target storage yard
[h3]V1.6.1.6[/h3]
- [Modding] New terrain types can now be added in a terrain.json file
- [Modding] Added ability to customise categories in the global storage section in the bottom left of the UI
- [Modding] Now handles invalid meta.json more gracefully
- [Modding] Added directory name as ID to local mod info panel
- [Modding] Custom victory conditions in maps with mods can now show correctly
- [Modding] When creating a custom map, it now remembers mods you select to a different list than the mod list used for playing random or sandbox games
- [Modding] Fixed fog causing blackout issue with mod prefabs using the standard shader in map view
- Fixed scaffolding not showing for upgrading buildings
- Fixed captainbots not appearing on clippers
- Fixed Road Layer L2 floor not showing
- Fixed "Infinity" showing occasionally in resource rate production stats
- Fixed production rate values not showing correctly for a few buildings
- Fixed text rendering of building limit section in construction panel
- Fixed error when monument boost is off map
- Fixed Korean font issue
- Stackbot pick up and put down animations now take into account road and path speed multipliers
- Added rating buttons to game complete screen for workshop maps
- Added water and wheat to 'Alcohol' resource preset
Thanks!
