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The Colonists News

V1.3.4.6 Patch Notes

Hi everyone,

There's a new update available containing the following bug fixes and improvements:
  • Fixed trains getting stuck if meeting at a station at the same time
  • Fixed some instances where train and hopper sequence would get confused when reassigning a train route
  • Fixed road cost calculations not working correctly in a loaded game
  • Improved route recalculations for resources waiting at a road post of a blocked road
  • Captured Colony Ships are now connectable and functional buildings
  • Fixed bug where rubble of buildings could not always be removed
  • Fixed stutter caused by resources arriving at buildings which were directly connected to the harbour from where they'd been delivered
  • Fixed transport rules not always affecting resource demands correctly
  • Fixed potential stutter affecting large colonies with full storage yards
  • 'Blacklist' and 'Whitelist' can now contain individual resources whilst 'Blacklist Except Storage' and 'Whitelist Storage Only' contain 'All Resources' respectively
  • Fixed import building selection list not showing Food producing buildings for residences
  • Fixed import buildings not always being taken into account when a building sources a resource
  • Sculpt modes now cycle when you press the Sculpt Mode hotkey
  • Fixed pipette mode where level of copied building was being overridden by last selected building level
  • Path drawing now lets you cross roads (path behaviour is the same but it's now more obvious when creating paths)
  • Fixed incorrect 'loading' label in boat storage panel
  • Made 'whitelist storage only' 'all resources' combined with individual 'whitelist' resources behave as expected
  • Fixed error message not being parsed correctly when track placement blocked
  • Fixed icon for train route selection and improved font spacing and resizing
  • Fixed incorrect count on the resource transport rule tab
  • Fixed and improved visuals on resource transport rules panel to show boats and trains
  • Fixed formatting on resource destroy warning message
  • Fixed mission complete camera angle
  • Improved some German localization


Thanks to all the players providing feedback and bug reports and to our community translators.

Stay tuned for more content updates soon!

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

V1.3.4.4 Patch Notes

Hi everyone,

A new patch has just gone live with a few small improvements and bug fixes:
  • Change your colony colour at any time with a new panel on your Colony Ship!
  • Harbours can now be an export target for buildings holding or producing expedition resources.
  • Fixed one off selling rules not working.
  • Fixed issue with printed bots sometimes going cross-country to their destination.
  • Fixed game defaulting to languages still in development (Russian and Italian).
  • Fixed bug in tutorial if you close the Lumberjack Hut construction panel.
  • Fixed some font inconsistencies with accented characters.
  • Fixed a few localization entries.
  • Improved a couple of icons.


Thanks to everyone for their feedback! Follow the latest dev builds on our Discord: https://discord.gg/thecolonists

German, French, Simplified Chinese, Korean Localizations & Monument Bonuses



Hi everyone,

V1.3.4 of The Colonists live! Here's what's new:

Localization

The Colonists is now available in German, French, Chinese and Korean! A massive thanks to all the translators and if you'd like to be involved in a community translation for your language get in touch here: https://steamcommunity.com/app/677340/discussions/0/1735469327939468875/?ctp=3

Monument Bonuses

Monuments now give a speed boost to all nearby bots increasing building productivity and road throughput, the power of the boost increasing with the size of the monument. Monuments are limited to one each (unless victory conditions state otherwise) so use them wisely!

Resource Statistics Panel

Each building now lists all incoming and recently arrived resources and where they came from. You can select any of the resources and it will display the route to the building, their estimated arrival/journey times as well as the option to destroy that resource.

Bug Fixes and Improvements

Check out our full patch notes, including an improved destroy mode and more sandbox options. https://www.notion.so/Patch-Notes-f0b271ceafc34a3a8330adf3034cb18f

Next Updates

Our next update is adding a new AI Hard mode, some new campaign maps as well as some new buildings and resources. If you'd like to test these new features out whilst they're in development then head over to our Discord: https://discord.gg/thecolonists

Links

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!

V1.3.2 - New Campaign Missions, Custom Map Leaderboards & Wiki!

Hi everyone,

V1.3.2 of The Colonists has gone live! Here's what new:

New Campaign Missions

There are two new single player campaign missions where your goal is to earn money by buying and selling resources in the market as well as managing construction of your grand monuments.

Custom Map Leaderboards

Each custom map in Steam Workshop now has its own leaderboard where players can compete for the best time!

New Help & Wiki

We have a new help site explaining more features and strategies in depth as well as a wiki containing the stats for all the buildings, resources, research, and more.
New help: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Bug Fixes & Improvements

There have been bug fixes and small improvements too, you can check out the full patch notes here: https://www.notion.so/Patch-Notes-f0b271ceafc34a3a8330adf3034cb18f

Next Update & Translations

Follow on Discord for the latest on the next updates which will include a brand new AI Hard mode as well as new AI campaign missions to challenge yourself against.

We've also been testing some localisations of the game - if you're interested in contributing to a community translation of a language then please get in touch, full info here: https://steamcommunity.com/app/677340/discussions/0/1735469327939468875/

Links

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!

Mac and Linux Support Released!

Hi everyone,

Mac/Linux

Support for Mac and Linux platforms has gone live! If you're on recent OSX version or Steam-compatible distro then you should now have access to the game in your library.

Translations

We're also now working on localisations of the game - if you're interested in contributing to a community translation of a language then get in touch, full info here: https://steamcommunity.com/app/677340/discussions/0/1735469327939468875/

Next Update

Follow on Discord for latest news of the upcoming update, including new campaign maps and a new hard AI mode - https://discord.gg/thecolonists

Thanks!