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The Colonists News

V1.3.5.4 Patch Notes

Hi everyone,

V1.3.5.4 is now available with a few improvements and bug fixes:

  • - Hold [Ctrl] when placing the end road post of a new road to continue building a new road from that tile
  • - Improved visuals and tooltip messages for setting road waypoints
  • - Added build mode hotkey to key bindings
  • - Tweaked brewery production numbers
  • - Fixed bug where changing the route or clearing a route of a boat whilst its queueing at a harbour could potentially cause it to behave unexpectedly or become stuck at a harbour
  • - Fixed resource exports not being checked immediately after a boat or train route is modified or added
  • - Fixed being able to create one tile length paths as destroying them sometimes created a resource routing bug
  • - Fixed bots printed at Large Harbour sometimes going to wrong flag and not going to their destination in certain circumstances
  • - Bots printed at Large Harbour no longer walk through bot printer
  • - Fixed resources being attempted to be routed through invalid buildings if both resource supplier building and invalid building were connected to a harbour or train station by path but supplier building's path was too long to be a direct connection (over 20 tiles).
  • - Fixed pumpkins resource not selectable
  • - Field placement mode is now automatically entered when clicking on the farm fields tab
  • - Fixed pumpkin farmer harvest animation sometimes not matching pumpkin field
  • - Fixed closing add vehicle stop side panel not adding add transport button
  • - Fixed incorrect value and overflow of cash victory graphic bar
  • - Fixed padlock icon not showing on level 1 tab for locked buildings
  • - Fixed trader reputation display sometimes stopping working on market panel


Thanks to everyone's suggestions and feedback and remember you can join us on Discord to hear about and test out the latest new features!

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists




Pumpkin Farms - Halloween Update! 🎃

Hi everyone,

A special Halloween update of The Colonists is now available! Here is all the info for V1.3.5:

🎃 Pumpkin Farm 🎃

Give your colonists a seasonal treat with the new Pumpkin Farm! Providing another source of food for Level 1 Residences, Pumpkin Farms take up less space but have long pumpkin patches so you'll need to plan your layouts!

Patch Notes
  • Italian and Brazilian Portuguese localization
  • Space Port no longer needs any resources to construct
  • Harbours no longer require pier tiles to be inside territory
  • Building upgrade costs now take into account previous level
  • Added Boat Building II research which is needed to build Luggers
  • Luggers now a bit faster and have more capacity
  • Implemented acceleration on boats
  • Fixed 'all resources' on whitelists causing problems (also removed that option as it's the default behaviour)
  • Fixed workshop import whitelist not accepting all possible research resources
  • Fixed some issues not being able to set export whitelists from/to buildings under construction
  • Fixed destroying import building not auto removing it from another building's import whitelist
  • Fixed track breaking if placing a high train station
  • Reduced adjustable height a little of train stations to avoid some entrance issues
  • Fixed mislabelled resource categories on flag rules panel
  • Fixed rules tab count for boats and trains for item categories
  • Fixed close button on boat selection panel
  • Fixed notification icons on newly unlocked buildings not being reset on game load
  • F12 no longer trigger screenshot mode, now only dedicated hotkey does (default F10)
  • Two fixes for games erroring when trying to load


Links

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!

V1.3.4.6 Patch Notes

Hi everyone,

There's a new update available containing the following bug fixes and improvements:
  • Fixed trains getting stuck if meeting at a station at the same time
  • Fixed some instances where train and hopper sequence would get confused when reassigning a train route
  • Fixed road cost calculations not working correctly in a loaded game
  • Improved route recalculations for resources waiting at a road post of a blocked road
  • Captured Colony Ships are now connectable and functional buildings
  • Fixed bug where rubble of buildings could not always be removed
  • Fixed stutter caused by resources arriving at buildings which were directly connected to the harbour from where they'd been delivered
  • Fixed transport rules not always affecting resource demands correctly
  • Fixed potential stutter affecting large colonies with full storage yards
  • 'Blacklist' and 'Whitelist' can now contain individual resources whilst 'Blacklist Except Storage' and 'Whitelist Storage Only' contain 'All Resources' respectively
  • Fixed import building selection list not showing Food producing buildings for residences
  • Fixed import buildings not always being taken into account when a building sources a resource
  • Sculpt modes now cycle when you press the Sculpt Mode hotkey
  • Fixed pipette mode where level of copied building was being overridden by last selected building level
  • Path drawing now lets you cross roads (path behaviour is the same but it's now more obvious when creating paths)
  • Fixed incorrect 'loading' label in boat storage panel
  • Made 'whitelist storage only' 'all resources' combined with individual 'whitelist' resources behave as expected
  • Fixed error message not being parsed correctly when track placement blocked
  • Fixed icon for train route selection and improved font spacing and resizing
  • Fixed incorrect count on the resource transport rule tab
  • Fixed and improved visuals on resource transport rules panel to show boats and trains
  • Fixed formatting on resource destroy warning message
  • Fixed mission complete camera angle
  • Improved some German localization


Thanks to all the players providing feedback and bug reports and to our community translators.

Stay tuned for more content updates soon!

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

V1.3.4.4 Patch Notes

Hi everyone,

A new patch has just gone live with a few small improvements and bug fixes:
  • Change your colony colour at any time with a new panel on your Colony Ship!
  • Harbours can now be an export target for buildings holding or producing expedition resources.
  • Fixed one off selling rules not working.
  • Fixed issue with printed bots sometimes going cross-country to their destination.
  • Fixed game defaulting to languages still in development (Russian and Italian).
  • Fixed bug in tutorial if you close the Lumberjack Hut construction panel.
  • Fixed some font inconsistencies with accented characters.
  • Fixed a few localization entries.
  • Improved a couple of icons.


Thanks to everyone for their feedback! Follow the latest dev builds on our Discord: https://discord.gg/thecolonists

German, French, Simplified Chinese, Korean Localizations & Monument Bonuses



Hi everyone,

V1.3.4 of The Colonists live! Here's what's new:

Localization

The Colonists is now available in German, French, Chinese and Korean! A massive thanks to all the translators and if you'd like to be involved in a community translation for your language get in touch here: https://steamcommunity.com/app/677340/discussions/0/1735469327939468875/?ctp=3

Monument Bonuses

Monuments now give a speed boost to all nearby bots increasing building productivity and road throughput, the power of the boost increasing with the size of the monument. Monuments are limited to one each (unless victory conditions state otherwise) so use them wisely!

Resource Statistics Panel

Each building now lists all incoming and recently arrived resources and where they came from. You can select any of the resources and it will display the route to the building, their estimated arrival/journey times as well as the option to destroy that resource.

Bug Fixes and Improvements

Check out our full patch notes, including an improved destroy mode and more sandbox options. https://www.notion.so/Patch-Notes-f0b271ceafc34a3a8330adf3034cb18f

Next Updates

Our next update is adding a new AI Hard mode, some new campaign maps as well as some new buildings and resources. If you'd like to test these new features out whilst they're in development then head over to our Discord: https://discord.gg/thecolonists

Links

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!