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The Colonists News

Patch v1.0.2.3 [Harbour Hotfix]

Hi everyone,

Thanks again for all the great feedback so far - we have a new patch with a few more fixes for you all:

Changelog

[V1.0.2.3]
- Fixed bug where boats could leave a harbour while a stackbot was still interacting with it, causing the bot to get stuck
- Fixed cancelling colony expedition resource collection potentially causing an error
[V1.0.2.1]
- Fixed issue with listing savegames with PCs running certain regional calendar systems
- Fixed bug with storage yard being placed with shared path to harbour and then expedition resources being sourced from there
- Fixed bug when Residence completes upgrade and the stackbot happened to be delivering a resource into the residence, creating a chance it could stall later on
- Fixed harbour construction resources being incorrectly delivered to outgoing storage if delivered directly from another building
- Fixed edge case where boat would leave whilst harbour bot was on way to unload a resource, which could lead to issues
- Fixed Road Layer bot getting stuck sometimes when conflicting with another Road Layer bot
- Fixed Road Layer bot idle pose so it resets correctly after worker animation
- Fixed Salt description which had incorrect mine levels
- Fixed savegame not loading for people with unusual calendars

Development continues apace on the sandbox mode, you can head over into the Discord server to be able to try it out when it's first available -> https://discord.gg/3xD3BCe

Thanks!

Patch v1.0.1

Hi everyone, thanks for all the comments and feedback so far! If you haven't seen it yet we have a Discord you can join here: https://discordapp.com/invite/veqVRpe

An initial game patch has just gone live which fixes a few issues:

Changelog

- Fixed HQ and cow farm resource ratio slider bug which could also halt production at that building
- Fixed issue where game wouldn't load if you were on a OS with an unusual calendar (e.g. Thai)
- Fixed Mission 3 location where harbour would not have enough room for queue buoys
- Fixed incorrect Mission 6 goal
- Fixed edge case bug where boatyard stackbot would not deliver the last Planks to the boat construction
- Fixed colony boat not immediately leaving boatyard if target harbour has only one boat and that boat is en route
- Fixed 'Find Coal' and 'Research Mining I' advice items not disappearing once completed
- Fixed sea animation speed carrying over from previous game
- Added more room in Mission 3 to the south east of the starting so a harbour has enough space for queueing boats

I've also begun working at getting a sandbox mode into the game - please see the pinned post in the Discussions for more info - and I'll be continuing to any look at any issues that get sent in.

Thanks - stay tuned for more updates soon!