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The Colonists News

V1.5.1 Update

Hi everyone,

Thanks for all the support and feedback for the random map generator in the V1.5 update, all your comments and reviews really contribute to further development of the game!

Once again, initial testing of mod support will be opening soon so if you're interested please join the Discord server for all the info.

Today's update, V1.5.1, is now available and brings a few small improvements and fixes:

Release Notes
  • Improved Key Bindings window usability
  • Random map generation tweaks: a little more space around colony ship; fixed bug where mountain mine could be located in invalid position in the sea; a little more landing space on shorelines generally.
  • Fixed sandbox games not being recognised as sandbox games
  • Fixed not being able to create a road over a flat section of train track
  • Fixed monument boost not applying to workshops
  • Fixed bug where placing a building right next to a shaft mine could incorrectly adjust a tile on the mine track
  • Fixed expedition resources not showing on a harbour's 'en route' panels
  • Fixed bug related to destroying a road post at a expedition-created harbour and it not calculating path directions correctly
  • Fixed input resource rates for buildings not being displayed correctly when building has a monument boost
  • Fixed incorrect idle message for road layer when they're waiting for resources
  • Fixed bakery, flour mill and harbour not having correct destruction models and effects
  • Game no longer lets you draw paths over broken terrain that it can't autoadjust
  • Tweaked large harbour footprint so it can't be placed where there's no room for the queueing location
  • Source and destination buildings are now clickable on an individual resource's journey panel
  • Bots will now (mostly) return to a printer when their building or road is destroyed
  • Made some fish more accessible on campaign map 8
  • Tweaks to some steep shoreline in campaign map 5


Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!

V1.5 - Random Map Generator!

Hi everyone,

That's right, it's the random map generator update!

Random Map Generator

You can now procedurally generate maps to play on! There's a core random game mode which includes optional victory conditions as well as the ability to create a map in sandbox mode. You also have the following customisation options when generating a map:
  • Map Size: Small (160), Normal (200), Large (240) or Huge (300)
  • Biome: Default, snow or desert
  • Water: Little, some or lots
  • Natural Resources: Few, some or lots


Please let me know how you get on - we have a dedicated #proc-gen-maps channel in our Discord server for feedback and further ideas.

Release Notes
  • Random Map Generator! Procedurally generate maps with various settings in either main random map mode or in sandbox mode
  • New mission info panel - better contextual information about the mission or map you're playing, including an option to edit sandbox settings mid-game
  • Fixed some instance of auto terrain adjustment not working correctly when placing road and paths over broken terrain
  • Fixed placing harbours over existing roads causing issues
  • Top left buttons now have a selected state
  • Few more localisation fixes


Once again, huge thanks to everyone providing feedback, bug reports, suggestions and reviews, it's massively appreciated and really helps support continued development of the game.

Next month will be the first phase of testing for mod support for the game, so if that's your thing please join in on the #mod-support channel on Discord!

Discord: https://discord.gg/thecolonists

Help And Bug Reporting: http://codebyfire.com/colonists/help

Thanks!

V1.4.3.6 Patch Notes

Hi everyone,

A patch has gone just out with some small tweaks and fixes as well as Czech language support!

Patch Notes
  • Added Czech localisation
  • Fixed en route counts (number in green circles) not always decreasing correctly when a resource arrives (from V1.4.3)
  • Tweaked bakery production numbers up slightly and added another stackbot
  • Fixed resource demand urgency not always being calculated correctly for boat construction
  • Fixed list of residences not being filtered by level on Energy storage panel
  • Fixed enemy AI bug when trying to upgrade road layer
  • Fixed being able to place a harbour outside your territory
  • Fixed constrained cursor setting not working correctly
  • Fixed a few missing localisations
  • Fixed rare instance of not being able to load a savegame on mission 4


Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

Thanks!

V1.4.3.4 Patch Notes

Hi everyone,

A small patch with the following fixes and improvements has just gone out:

Patch Notes
  • Fixed bug when loading a savegame with user-generated map which had territory turned off and it removing some territory from around your colony ship
  • You can now have a building's construction paused immediately if you place it while holding [Alt]
  • Building overlay construction icon now displays paused state
  • Priority layers at lumberjack hut, forestry and surface mine now auto clear if occupied by a road, path or building
  • Fixed bug where road/path placement would highlight an invalid route using tiles that were partially under water
  • Fixed small bug with priority tile settings where releasing Shift key and mouse button could set invalid tiles


Thanks for all the feedback!

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Discord: https://discord.gg/thecolonists

V1.4.3 May Update - New Campaign Map!

Hi everyone,

Here's a look at what's new and improved in this month's update:

Patch Notes
  • New military campaign map - The Three Hills
  • Game now auto-adjusts the land when you place roads and paths over steps in the terrain
  • Watchtower Ownership Overlay - when you select the info panel on watchtowers it now shows you an graphic overlay indicating which tiles would be lost if you destroyed that watchtower
  • Option for free resource creation at storage yards added to sandbox mode
  • Various small improvements to enemy AI
  • Fixed scores not being submitted for non-military custom maps from the Workshop
  • Fixed bug where boat could leave early if only resources to unload were using harbour as a transitory stop
  • Fixed resources sometimes going to storage yards that are under construction
  • Fixed potential bug when road posts are modified that are connected to expedition harbours that are under construction
  • Fixed shaft minerbot appearing out of the back of the mine
  • Fixed watchtower damage smoke effects not clearing when upgrade completes
  • Fixed a couple of inaccurate building descriptions
  • Fixed bug where enemy bots would not appear correctly if they went into then came back out of fog of war
  • Fixed leaderboard button incorrectly showing on military maps
  • Added warning message for adding an import rule to a building under construction


Thanks to you all for your continued feedback, it's massively appreciated. Remember to check out our Discord for the latest builds and chat, and we'll be back with another update soon!

Discord: https://discord.gg/thecolonists

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb