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The Colonists News

Release Notes for 1.5.9.1

[h3]Release Notes[/h3]
  • Fixed starting height not being set correctly when creating flat custom maps
  • Changed printing order of bots for watchtowers


V1.5.9 - February's Frontier!

Hi everyone,

February's Frontier

A new month means a new Frontier! This map is all about expansion and cow farm production - how quickly can you store hide and sell milk? And don't forget the monuments!


Release Notes
  • Added the option to use procedural generation when creating a custom map
  • Added in-game leaderboard button for campaign and custom maps
  • Added warning about existing export rules when dismantling a building
  • Export rules can now be changed during dismantling
  • Export rules now apply to resources reclaimed from dismantling
  • Fixed error and potential freeze when loading savegames where a bot printing queue contains a bot for a non-existent building
  • Fixed surface deposits not being see-through when in priority selection mode on a surface mine
  • Fixed the game placing an initial field tile when clicking on the no farm fields warning icon
  • Fixed monument boosts not being removed during dismantling
  • Fixed incorrect messaging on subpanel when placing non contiguous farm fields
  • Fixed 'Flora_42_Name' showing up in certain places
  • Fixed game time using plurals of month and day incorrectly
  • Printer now doesn't go through animation for bots that no longer need to exist


Discord

If you'd like to chat about the game or preview new features before they go live, come and join the Discord! https://discord.gg/thecolonists

Thanks, see you next month!

V1.5.8 - January Frontier & Bug Fixes

Hi everyone,

V1.5.8 is a small update with January's Frontier and few bug fixes:

Release Notes
  • January's Frontier
  • When setting lumberjack priority tiles different graphics are now shown depending on whether the tile is occupied by a tree or not
  • Tweaked tree opacity values when setting priority tiles so it's easier to see through to tiles
  • Fixed bug when stackbot direct building delivery was interrupted by road post placement
  • Fixed bug on Screen Settings window with setting and saving 'Cursor Constrained'
  • Fixed Screen Settings window 'applyable' state not always initiating correctly
  • Fixed edge panning in Windowed mode
  • Fixed being able to click through an alert window (e.g. closing game menu when showing save game warning)
  • Fixed warning icon not showing up on fields tab for Vegetable Farm and Wheat Farm


Discord: https://discord.gg/thecolonists

Thanks!

V1.5.7 - Festive Update, Spanish Localization & December's Frontier

Hi everyone,

Here's a small Christmas update to enjoy with your robot friends!

Festive Decorations

It's that time of year again, spruce up your colonies with some festive decorations - christmas trees, presents and as many snowbots as you can build!

December Frontier

In case you missed it, December's Frontier is active and will run until the end of month. How quickly can you build five small monuments?

Spanish Localization 🇪🇸

Thanks to the terrific work of our community member Shekerd, the game is now available to play in Spanish!

Release Notes
V1.5.7
  • Christmas trees, presents and snowbots are back!
  • Added option to hold [Shift] when adding Whitelist/Blacklist buildings to keep panel open
  • You can now remove the Colony Ship road post if you have 'free road post placement' setting active
  • Fixed workshops being dismantled showing up as idle
  • Fixed water-breaking bug when destroying a harbour or boatyard on water above sea level and game loading issue after that
  • Recompleted Korean translation (thanks to interp)

V1.5.6
  • Game is now available in Spanish!
  • Fixed some UI overlapping on blacklist/whitelist rules panels
  • Fixed offset of chocolate factory rollover info
  • Fixed one island entry not displaying beer count correctly on Beer Challenge
  • Fixed medal times not showing for challenges


Next Year

We'll be back next year with more frontiers and more updates. Thanks as always to the great community for their feedback and testing - you can join our Discord here: https://discord.gg/thecolonists

See you next year!

V1.5.5 - Chocolate Factory, Cocoa Farm & November's Frontier

Hi everyone,

This month we have two new buildings, new resources and November's Frontier!

Chocolate Factory & Cocoa Farm

You have a new way to feed your colonists - chocolate! Build a cocoa farm to harvest the cocoa beans, gather the milk from the cow farm and then combine them at the chocolate factory for a brand new level 3 luxury food!



November Frontier

November's Frontier is live and has a particularly chocolately flavour!

Release Notes
V1.5.5
  • NEW Chocolate Factory and Cocoa Farm! Supply your Level 3 Residences with chocolate
  • Fixed some issues with tooltips not showing up when hovering over farm fields
  • Fixed watchtower not resetting priority target after being captured
  • Added help section to research panel
  • Fixed tooltip staying open when right-clicking to close window whilst hovering over 'all resource' rule on a vehicle transport stop
  • Fixed right-clicking to close window whilst hovering over resource still opening the resource panel
  • Added tech icons to construction and upgrade panels
  • Better messages when farmbot is idle and waiting for something to grow
  • Steam achievements are reapplied on opening game, in case they didn't didn't register with Steam at time of achievement


Modding

Mod Support is still under development, find out more in the #modding channel on our Discord server.

Next Month

Deveolpment has started on one way roads and if you'd like to test this new feature out then head over to our Discord to try them on our development branch later on this month.

Thanks as ever to all the community members for their testing, bug reports and feedback!

Discord: https://discord.gg/thecolonists

Thanks!