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The Colonists News

V1.5.17.2

  • Support for May Frontier
  • Fixed Mission Panel not updating when a victory building had finished construction
  • Fixed changing sandbox settings mid-game not affecting building availability correctly

Update V1.5.17

Hi everyone,

A small update including support for March's frontier, which offers something a little different this month.

Release Notes
  • Support for March Frontier
  • Fixed building connections not being recalculated when standalone road post placed
  • Fixed bug with not resetting track selection when destroying track
  • Fixed bug with loading a savegame where camera is out of range and can't be reset
  • Fixed bug when starting dismantle with building production panel option
  • If everything else is equal (priority, building type, stored/incoming resource count), resource routing now takes into account a building's production cycle progress
  • Boat and train will leave immediately if port or station has all resources on export blacklist
  • Printing Press tech production bonuses now show correctly
  • Production halted overlay icon shows for under construction building
  • Fixed incorrect rank messaging on challenge complete window
  • Under construction boats with custom names won't change name when they're constructed
  • Stop showing boat tutorial in challenge mode
  • (Belatedly) turned off festive decorations


Mod support is still the next feature to be added, it's just unfortunately been delayed. More updates on that soon. Once again I hugely appreciate all the feedback and bug reports please keep them coming.

Discord: https://discord.gg/thecolonists

🎄 V1.5.16 Update 🎄

Hi everyone,

This is a small update with a few fixes and some festive decorations! Also, if you haven't seen it yet, there is still time to take on December's Frontier!

Release Notes
  • Turned festive decorations on! 🎄
  • Fixed bug when harbour expedition was sourcing resources from directly connected building and resources weren't being delivered
  • Fixed tile highlights not showing when going between Info and Upgrade panels on the watchtower
  • Watchtower Upgrade highlights now includes tiles already in your territory
  • [Tab] will now scroll through building instance panel tabs
  • Hold [Alt] to delete path connections when clicking 'remove' on a road
  • Resource storage panel now includes space ports if resource in outgoing or has purchase order
  • Minor UX improvements to building import and export selection panels
  • Fixed en route beer being incorrectly counted towards the goals in the beer challenge
    V1.5.16.1
  • Fixed bug from V1.5.16 where cleared natural resource tiles on randomly generated maps (inc. Frontiers) would cause terrain issues and affect bot movement
  • Fixed bug with loading savegames before V1.5.16 which contained one way track signals


Thank you once again for all the feedback!

Discord: https://discord.gg/thecolonists

V1.5.15.1 Patch

Release Notes
  • Fixed map editor not loading correctly

🎃 V1.5.15 - Custom Views and Pumpkin Harvest! 🎃

Hi everyone,

It's time to enjoy the annual pumpkin harvest along with a handy new custom views feature. Oh, and there's still to take part in October's pumpkin-selling frontier!

Custom Views

You can now save camera locations in your game and return to them instantly with a key press. You have nine slots to use with default hotkeys of [1]->[9] on the keyboard keypad. Hold to set the view and tap to go to it!


Release Notes
  • [NEW!] Custom views - default hotkeys are [1]-[9] on keypad. Tap to view, hold to set.
  • Enabled pumpkin harvest visuals! 🎃
  • Added Dismantle button to bottom right of in-game UI
  • Added hotkey for Dismantle mode - default: [G]
  • Harbours now recalculate queueing locations when a nearby harbour is built in order to avoid conflicts
  • When placing a fixed entrance height building (usually shaft mine or train station), adjusted tiles should no longer go beyond steepness that prevents road or path placement
  • Fixed rubble getting being non-removable in non-saved proc-gen game
  • Fixed fuel consumption stat not being added when building is monument boosted
  • At the workshop, the second stackbot can now provide research resource as soon as energy resource is consumed instead of waiting for 1st stackbot to return
  • Fixed cursor locking if cursor was previously constrained when clicking 'Revert' on screen setting confirmation window
  • Resource icons in space port panels now have correct rollovers
  • Fixed edge case where upon tree growth, lumberjack bot stayed idle if the stackbot was busy
  • Adjusted trade ship interval to bypass rebuild hack during ship departure
  • Alert icon for road post connection now won't show if directly connected by a path to a bot printer building
  • AI now won't build L2 watchtowers, but will upgrade to them from L1 watchtowers
  • Map Editor - fixed issue with new proc gen custom map showing up with 'outside territory' lighting
  • Map Editor - cleaned up UX with 'set starting location' buttons


Thank you to all the players who submitted bug reports and suggestions!

Discord: https://discord.gg/thecolonists