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The Colonists News

The Colonists is coming to consoles in 2021!

The Auroch Digital team, Codebyfire, and Mode 7 are happy to announce that The Colonists will be coming to PlayStation, Xbox, and Switch this year!

You’ll be able to build your dream settlement and chase productivity zen from the comfort of your sofa, or even on the go!

The console edition of The Colonists will include both peaceful and military campaign modes, as well as challenge trophies, and sandbox mode.

[h2]What's new in The Colonists Console Edition?[/h2]
The Auroch Digital team have worked hard to make The Colonists just as awesome on consoles as it is on PC, here's what's new:
  • New Controls: Re-designed controls from the ground up to feel natural and fun on consoles
  • Controller Optimized UI: Re-imagined user interface to be more accessible for players of all types
  • New Robot Hats: Some little cute touches here and there including some snazzy new robot hats (TeaBot's hat is our favourite ☕)

To celebrate the upcoming console version of the game Auroch Digital are doing a giveaway. 10 lucky people signed up to the Colonist mailing list will win a copy of the game on console on release. You’ll also be the first to receive all the latest news about the console edition, including the release date.
[h3][/h3]




V1.5.10 - March Frontier!

Hi everyone,

March Frontier

It's the March Frontier! This time you get a bit of starting help with some money and some tech already researched, but it's a tricky starting location.... the race is on to build a medium monument!


Release Notes
  • Fixed bugs with dismantling train stations and harbours esp. mid construction
  • Made export rules available for all buildings when dismantling and takes into account construction materials
  • Expedition resources can now be recovered from dismantling harbour
  • Dismantling harbours and boatyards now don't disappear when dismantling complete
  • Added cocoa beans to resources in bottom left
  • Added fade to palm tree in lumberjack priority selection mode
  • Improved map fit when at minimum zoom
  • On map, added ability to click visibility header icon to toggle all resources on or off
  • Can now place standalone road post with [Alt]
  • Fixed bug where occasionally at workshops resources would be allocated when there wasn't room, causing an error
  • Fixed issue with trade ship departure if space port rules removed and resources destroyed whilst a bot is fetching a resource for sale
  • Fixed cow farm field contiguous verification not always working correctly
  • Fixed bug with loading game at exactly one game tick
  • Fixed some pathing issues related to flat tiles that are the exact same height as sea level
  • Fixed issue when pressing return on name editing not immediately focusing back to game
  • Added construction job progress percentage to builder bot tooltips


Once again, big thanks to everyone for their bug reports, feedback and comments!

Discord: https://discord.gg/thecolonists

Thanks, see you next month!

Release Notes for 1.5.9.3

[h3]Release Notes[/h3]
  • Fixed lumberbots getting stuck and when trying to chop down a tree on a very steep slope (including one on the very edge of the February Frontier map)
  • Fixed game freezing when loading a savegame in which the lumberbot had gotten stuck

Release Notes for 1.5.9.2

[h3]Release Notes[/h3]
  • Fixed leaderboards not working from previous build


Sorry about that!

Release Notes for 1.5.9.1

[h3]Release Notes[/h3]
  • Fixed starting height not being set correctly when creating flat custom maps
  • Changed printing order of bots for watchtowers