[June Update] "Late Access" Version Coming Soon

Dear players and friends,
There might be some months between our announcements, but we always try to have interesting updates for you.
This time it’s about a very big step forward: The start of our (initially internal) Beta Testing for the totally-upgraded Disco Destruction and the upcoming paid release.
Let’s take a look at them, one by one.

What is this new version about?
For the ones of you that have already played our Early Access, you know Disco Destruction's core: an arcade-style game, where you get all the fun of being a DJ in an approachable, gamified way, designed to last exactly as long as a headset feels comfortable for.
But it was also a game in the making - our first one, to be exact. And it went through a series of iterations, to help us learn how to make a (very) good VR game.
Your support has been instrumental in that: Your critical feedback helped us make the game better and your positive feedback gave us mental strength to keep going.
Now, after almost half a year of working in the new version, we’re almost where we wanted.
In specific we have:
- A big graphical improvement from the low-poly blocky style, while keeping the cartoony character of the game.
- A deepening of the game’s mechanics, like e.g. giving you the ability to fill your own Vinyl Case and use whichever disc you want at any time.
- A real world, besides the disco’s dancefloor: You’ll have your own room, there’s a back alley with a shop (and an interesting character), some empty lots to explore (in coming updates), the front street to watch your customers come and go. Everything now feels more like a complete world, rather than a restricted room - and we hope you’ll get the same feeling.
- More (interesting) customers: New types of customers, with many more appearances coming in the next updates and a reworked A.I. that will get bored when you play the same thing or get angry - and leave. One more problem for you to think about.
- A game progression: Where there was just a repeatable night, there's a series of nights and specific goals for you to achieve.
The first paid release, which is coming in July, will contain most of the above, in an "Arcade" mode, with some twists.
Then, we'll see how that goes, and work a little bit more for the last big update, that will also have:
- The story: A whole Story mode, making you live through the last days of "Ouzo 54" and the battle against the evil "Italos". We already have big parts of it made, but we need to polish the experience a little more to make it feel like you live a real adventure in Miami’s nightlife.
- Possible new modes: We have some in mind, like “Add you own music” but we have to see how development goes and plan accordingly.
So, in a few words:
- We have a whole new game ready for you. If you liked the old free Early Access, you’re definitely going to like this.
- We start with the basic gameplay - but later there's also going to be a complete story mode ready for you.
- We’re going to work hard to make it an amazing game before we leave Early Access - so, your support matters a lot!
- Disco Destruction will have a price from now on, but we’ll choose one that we’re SURE that corresponds to the value that the game gives. And, also, there’s probably many good updates coming, with more content and game modes.
We’ll soon have more information of how you can help us Beta test the game - and when it’s going to be available for purchase.
For the moment, you can take a look at this video of the work in progress. We're already in a better state than this, but it will give you the general feeling of what's coming:
https://www.youtube.com/watch?v=aAJcPPjCark
And here's an Imgur Gallery with the previous gameplay video, shown in GIFs: https://imgur.com/gallery/O7Y5twM
Thank you for all your support until now - and we’ll need all we can get for the upcoming adventure we’re getting ourselves into.
See you soon,
The Subjective Team