Disco Destruction: The Tutorial Update.

Dear players,
It’s been some months since we last talked, but we’ve been hard at work.
First of all, we want to thank you for your feedback on the first release of Disco Destruction. Even as an alpha version, many of you had lots of fun with it. And now, we have a much better understanding of where we want to take it.
This Update.
In this October Update, we have added a Tutorial scene. After watching lots of playthroughs of Disco Destruction, we noticed that the rules of the game weren’t clear enough. Please try playing it once again, but now after completing the short tutorial.
Maybe this time you can tell the Barman that “the shitty music” was his fault!

Also, from now on, we officially support the Oculus Rift. Please play Disco Destruction on your Rift and send us your feedback.
Where we are heading.
Our plan for the future is simple: Disco Destruction will be a full game.
It will have a level progression, upgrades and a (short but fun) storyline, that we hope will last at least some hours. Despite our limitations as a small team, we really want to go all-out on our first game and try to create something very fun and worth your time.
One of the reasons why we work on VR, is its ability to take you to another world. For us, that’s its biggest power.
Of course, to create this feeling, a lot of work is needed in the months towards our full-release. In the final product, the game is going to be better looking. It will have deeper gameplay elements, possibilities of customisation and, most of all, a satisfying duration.
The next months.
Until the final release, which will probably be in the beginning of 2018, we’re going to push frequent updates, using the same Alpha graphical assets as our current Early Access release. This way we’re going to test various mechanisms that will be used in the final game.
These next updates will continue to be free. We’re going to try our best to make the game better and more fun, and see your reactions and feedback to the changes.
Let’s keep in touch.
We’re doing all of this mostly for our love of games and VR. So, whatever your question or feedback, please join the conversation in our Steam Community and tell us what’s on your mind.
Every kind of feedback is taken very seriously. We do this for the players. Help us become better!
See you soon,
The Subjective Team