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Medieval Shopkeeper Simulator News

FRIDAY BUILD 10



Hello everyone! We are on Friday which means new build update! During this week, I focused on new content to buy and do, along with some world optimization.

Let's see what this build contains:

    NEW CONTENT
  • New Farm system (Place dirt, some seeds, water and let those plants grow!)
  • New Farm Plots (Right now, you can buy them pressing 'E' and start using them. But I will add some interaction with the farmer near the zone, like talking to him and renting or buying plots).
  • Forest area replaced with a little farm (the cave entrance will be removed too and moved to another place).
  • More seeds coming soon!



    BUG FIXES
  • Optimization of flowers and plants (Removed hided plants and flowers).


Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.

FRIDAY BUILD 9



Hello! We are on Friday which means new build update. In this week I have only been able to work 1 day and a half, so not much progress was done. I would have liked to bring more features but was impossible just because of time.

Below I leave you what I've been working on this morning. These features will be in the next update.
  • More fishes. They will be implemented along with the new Contracts/Orders system.

    (tell me if you want to see more images of items I am working on :D)

  • Info/Help page for the MB. Here there will be more information and some mini tutorials for things. Since the tutorial is still vague, this will help a lot to learn specific things. Here is how it will look:

    (Left page shows lists of topics, and right page will show the texts and images. More topics will be implemented with updates.)


For this build, there is only 1 bug fix:

    BUG FIXES
  • Last customer won't no longer leave when the trade is done correctly.


Have a nice weekend and as always, thanks for the support ːsteamhappyː
Feedback is appreciated!

David.

FRIDAY BUILD 8



Hello! We are on Friday which means new build update! Sorry for not updating the game during these weeks, but I have been busy and couldn't even stay at the pc. During this week I focused on NPC Stalls, new types of customers/shops, along with more bug fixes.

Let's see what this build contains:

    NEW CONTENT
  • Other shops now display selling items (items popularity affect sales and prices).
  • Peasants can buy items to other shopkeepers.
  • New Farm Work-Kit (only 3 craftable items, no use right now. Just for testing).
  • New types of customers with their own sprites.
  • New player shop types (Random, farm, recipes and work-kits).
  • Now you can enable/disable farland merchants and beggars to come for your shop.
  • Item pickup ranged increased.

    BUG FIXES
  • Renaming stalls pressing "T" key won't close the MB.
  • Some tutorial steps fixed (disable the order button until the player has added all three items or at least notify that user that they can add multiple items to the same order).
  • Some fixes in the farland merchant panel.
  • Removed some strange collisions in front of player stalls.
  • Fixed stall notification button.


Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.

Hello and sorry for the delay

As you may have noticed I have not updated the game in 2-3 weeks. This has been due to my work and helping my family and sleeping 4-5 hours a day does not help either. But do not worry, I love videogames and the industry too much to abandon my first project.

Also I apologize for not warning on social networks or the even through steam, but I have not been home during these days and rarely have I turned on the pc. Little transparency on my part, I know, but I'm not very good at speaking in public and being constant in this aspect. Think I am working alone, from network interactions to developing the game.

Next week you will have a new update for the game. There are coming very cool things for mss and hope you will stay with me to see those ^-^

Thanks for your love and support!

David.

PS: I will keep answering your questions and issues as always :)

FRIDAY BUILD 7



Hello! We are on Friday which means new build update! During this week I focused on UI elements and item popularity.

Let's see what this build contains:

    NEW CONTENT
  • Tooltips for merchant inventory and reworked all the UI Panel (Coming soon the normal customer UI).
  • Item Popularity (depending on the popularity of an item in a determined zone/city, the selling price will decrease, normal or increase. This will be a really cool feature when more cities are implemented! Popularity increases when an item isn't sold by you (in the future by other merchants too) and will decrease when you sold lots of that item).



  • UI improvements (mainly in Merchant Book).
  • Farland merchants will trade gear and staffs recipes.
  • Recipes already learned will show an alert in your inventory tab (Some of you asked this feature!).

    BUG FIXES
  • You can no longer order 0 items.
  • Can't go inside water (now also rivers).
  • Some minor bugs.


I want to keep focusing on dynamic gameplay and economy since it was a bit plain last builds.

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.