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Patch version 1.0.10099

Greetings Overseers,

We apologize for the long delay on this patch - holidays, vacations, and sicknesses piled up and we wanted to make sure everything was solid before it was released. We have a bunch of bug fixes for you today, most notable the TOD cycle fixes for the primary servers and various performance fixes. We will be continuing to hammer on performance over the next several weeks, especially on servers with large bases.

Patch notes below

  • Fix time of day cycle and make speed configurable in

    DefaultGame.ini
    [Game/Blueprints/Environment/BP_Sky_Sphere_Advanced.BP_Sky_Sphere_Advanced_C]
    TODCycleSpeed=30.0f

  • Cleanup all dropped items after 10 minutes, and all orphaned items
  • Make bots haul from planters
  • Fix doubled up UI interacts when placing certain structures
  • Fix issues with dropping items after picking them up, and generally speaking with items that lack collision or get attached to player
  • Fix a bug with possible visual duplication of inventory items when failing a transfer/failure to remove from inventory when dropping
  • Save locked slots on AI minions
  • Big performance improvement in large bases
  • Fix inventory not updating on player when mounted
  • Fix inventory issues when mounting/dismounting from vehicle
  • Make sure all item filters are present on storage containers and alphabetized with better "generic" and name/hierarchy fixups
  • Dropship HP to 5k
  • Disallow storage filters and AI usage from being modified on enemy pipes
  • AI will Haul from miners/harvesters/extractors at stacks of 10, not 100
  • Perf improvement for complex power systems
  • Update various item rarities and fix some generic names
  • Try to fix hotbar mixup on players when relogging
  • Fix electrified floor visuals when powered off
  • Fix corner foundation stacking and snapping
  • Re-add weakened version of volcano as a global event on regular sandbox game modes to make sure structures deteriorate regularly
  • Fix for timed server restart set via ini files
  • Show a preview of what a harvester/extractor/miner resource type will be before placing, and make it easier to place extractors against petroleum
  • UI optimizations for structure and interact widgets
  • Make switches bigger so they can be seen through T2/T3 walls
  • Change switch UI offset so its visible when looking at it

Version #1.0.10005



Change log

  • Fix player characters not dismounting vehicles when they are destroyed
  • Fix vehicle unstuck to be slightly different than "fell out of world" and not explode the bike
  • Fix new player restart when they have an existing body - will now prioritize spawning in any living bodies after dying over spawning a new one
  • Fix a possible crash when hosting or playing SP after visiting the server screen
  • Fix memory leak and progressive performance issue
  • Fix scanner and structure interacts for certain
  • Add a bunch of consumable items that grant various types of XP
  • Rework science lab as a crafting station which crafts those items
  • Fix for some UI issues

Version 1.0.9988

Greetings Overseers,

Today we have a patch of performance and bug fixes for you. See below for full patch notes.

  • Fix a bug with attack only animals causing bots to be passive
  • Fix electric floor damage radius, increase damage by 5x, and make them snap properly and unable to be stacked. Fix welding electric floors with handy
  • Fix timer switch
  • Make fallaway floor work properly (retracted when powered on, regular floor when powered off)
  • Fixup handy upgrade tiers on reload
  • Fix pressure switch to work based on "hit"
  • Fix some issues that may have allowed bots to walk through certain walls/doors
  • Fix for possible crash in server list
  • Show all incompatible servers in server list, but greyed out if version doesn't match
  • Better status info on server list
  • Add right click to copy member and colony ID to clipboard
  • Show all offline memebers in your own colony
  • Add WipeCorp cheat
  • Performance improvements for servers and hosted games
  • Fix some checkbox issues with the social menu
  • Fixes for Compass and Map UI performance issues on client, and make sure they update more consistently
  • Fix weapon range stat display
  • Fix for a possible client-side hitch that could occur every 5 sec in dense areas
  • Fix weapon and armor names prefix/postfix to be properly based on stats (should retroactively fix old item names so everything isn't "Accurate X of Marksmanship")
  • Fix a bug causing texture quality settings not to properly apply or load causing memory issues

Version 1.0.9940

Greetings Overseers!

We have a patch of several bug fixes for you here today. Please note below

- Fix a bug with promoting other players to corporation leader
- Allow players to rename their corporations by clicking the name field in the "P" menu and editing it
-Nerf drilling damage versus buildings by 2/3
-Buff pipeline armor from 50% to 90%
- Significantly increase damage from rockets vs animals and bots
- Fix a bug with the "AOE" damage of rockets not always applying
- Fix an issue when player relogs or reloads a savegame when riding a vehicle, the player should now properly control the vehicle again
- If a player "endlessly falls" through the unstuck teleport, the 3rd attempt will kill the player and teleport their corpse to their home location
- Hopefully fix a bug allowing players to glitch through doors
- Fix a bug where drop pod check wasnt firing on player connection, and fix drop pod contents
- Fix the PvP Droppod reward when killing an enemy player so that it doesn't cover their corpse
- Fix conquest "objectives" to show proper keybind to bring up Social menu with conquest leaderboard
- Make it clear which Player/Corp is responsible for destroying your bots/buildings with explosive and projectile damage
- Make "building and bot ownership" transmit more quickly upon connecting to server
- Fix a bug where you would see subtitles in center screen for AI outside hearing range - all subtitles for AI VO should now be on their chat bubble
- Fix a bug in Multiplayer where weapon wasn't visible until re-equipping it, and on other players until they re-equipped