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EA Patch #22 - bug fixes!

Greetings Overseers!

Today we have some major bug fixes for you focused on AI and building structures. We also have a couple new features

- Spare Chassis - build one and respawn here!
- Server performance improvements - switch to using TCP sockets instead of UDP for chat system

Over the next several weeks we will be making some huge steps forward in AI robustness and "intelligence" so check back with us for the next patch! Full notes below

PATCH NOTES
  • Some major fixes to building system
  • Structures should always properly show green when they can be built even when connected to server, and show red when they can't
  • Structures should properly account for their own size when determining if attached objects are supported
  • There should no longer be any "spam stackable" structures (occupying the same space)
  • Foundations can now be snapped and supported properly with one another
  • Fixed a bug with electric floors giving infinite support
  • Fixed/removed some confusing snap points that led to structure snaps becoming desynchronized
  • AI can now deposit and grab inventory from farther away
  • Fixed a bug preventing AI from finding a charging station to charge at
  • Fixed a bug for AI getting hung up on small stacks of crafting ingredients
  • Fixed a bug causing AI not to find some items when crafting
  • AI will now occasionally drop off their inventory when crafting, instead of waiting until they are COMPLETELY full, so other bots can use the fruits of their labors
  • AI will do a better job of "unstucking" themselves if they clearly spawn or find their way inside a foundation
  • Make animal melee attacks less laggy on a server game
  • TAB will always reopen inventory, not skill menu if it was last open
  • Changed it so all "random" item interacts show a ? widget instead of the power icon (dropped backpacks, oddities, etc)
  • Convert the chat system to use TCP connections instead of UDP connections (major server performance improvement)
  • Greatly expand the limitations of the Corporation Log based on new TCP connections (can now store up to 500 messages while offline)
  • Fix various chat related bugs
  • Damage popups from firing weapons now properly happen at the hit location, not the "root" location of the object hit
  • Power grid UI has been revamped to make it clearer how it works
  • Power grid UI has been added back to Crafting station
  • Fix a bug with rogue weapons appearing after death, and being duplicated
  • Any "owned" dropped backpack that falls beneath the world should be teleported back to the owners base
  • New Building: Spare Chassis Mount - used to craft a spare chassis that the player can inhabit if they die (players will respawn into the spare chassis upon death. If no spare chassis exist they will fall in a droppod)


The patch is currently in test and should be released later tonight!