Small Bugfix Patch
Greetings Overseers!
We have a small bugfix patch today with some more fixes to map and compass UI elements and some other small issues. Here's a full list of patch notes.
In other news, this week and next we will be upgrading our engine to UE4.19, which will give everyone access to VXGI 2.0 (with much improved performance and fidelity), Ansel, and other performance improvements. We are going to be testing a bunch this week, so feel free to join us on our test servers if you'd like to help us out and get an early look at the new version.
We have a small bugfix patch today with some more fixes to map and compass UI elements and some other small issues. Here's a full list of patch notes.
- Fixed starting resource node values.
- Fixed selected bot radius circle on the map.
- Fixed the map and the bot frame so they don't overlap. Decreased the time that colony refreshes info from 10 seconds to 5 seconds.
- Significant performance improvements for CPU related to enemy icons on the compass.
- Fix POI icons on the compass.
- Properly show inventory capacity as number of backpack slots, not equipment slots plus backpack slots.
- Fixed the cost to upgrade t3 of auto wleder and repair o tron.
- Fixed a few run time errors
- No longer allow colonies to merge if thier bot or turret populations would be too large.
- Colonies can't merge with multiple command centers either now.
- Fix for enemy icons on compass.
- Fix for a possible cheat vulnerability
- Fix for map Icons.
- Bot and resource manifest now overlap and use a dropdown box for selection in map view
In other news, this week and next we will be upgrading our engine to UE4.19, which will give everyone access to VXGI 2.0 (with much improved performance and fidelity), Ansel, and other performance improvements. We are going to be testing a bunch this week, so feel free to join us on our test servers if you'd like to help us out and get an early look at the new version.