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  3. EA Patch #17: Major engine upgrade

EA Patch #17: Major engine upgrade



Greetings overseers!

Today we are releasing our major engine upgrade to UE4.19! This will help us continue to develop the game with the new features and improvements in the engine, as well as bring some major upgrades to you, the players!

In particular, we now have VXGI 2.0 integrated, which should make basic VXGI functionality much more accessible to the average PC! If you have a reasonably recent GPU, try the game with VXGI on low or medium to see some new lighting FX that should be much more performant!

Also, Ansel is now available in our game out of the box, meaning you can take those high res 360 screenshots of your sweet base and all your bots!

We have a number of additional bug fixes and changes listed below.

Engine
  • Updated engine to UE4.19, fixing various rendering and settings related issues
  • Updated VXGI to VXGI 2.0 bring major performance improvements
  • Updated Ansel to latest versions allowing ansel to work out of the box


Game
  • Activate cataclysm mode on all servers on a 2 week timer.
  • Cataclysm mode will not be activated on SP or Hosted games.
  • Wiped all save files for SP, Hosted, and Servers
  • Fix for scrapping stacks - scrapping will give you the stack amount of resources
  • Fixed cheat access in SP and Hosted games
  • Hot-swap key (T) will now properly swap back and forth between handy and main hand weapon
  • Night time will now be a bit darker
  • Fix the "fell out of world" detection to properly catch you and teleport you back to where you fell from
  • Major optimization pass for UI
  • Major optimization pass for SP
  • Fixed a crash bug in server list


UI
  • Major optimizations to map and compass icons
  • Added a confirmation box to delete save
  • Map icons will now refresh position in realtime so there's no lag while scrolling/zooming
  • Dead bots corpse icons will now be properly labeled with their names
  • Updated main menu newsmessage to pull from a place that can be more easily modified


AI
  • Bots will no longer be able to store non-liquids into liquid containers
  • Populated all the proper bot audio from some that were missing
  • Fixed Mauler collision size


Structures
  • Turrets are now properly counted towards colony value
  • Fix triangle ceiling attach points
  • Fixed corner support issue
  • Fixed dome support issue
  • Fix a support issue that was causing ceilings, and anything attached to ceilings, to hover forever after all foundations are removed
  • Fix wall light material and light settings
  • Fixed a bug where charging station sometimes wouldn't work in SP after reloading
  • Players can now open auto-doors while mounted on a vehicle
  • Increase HP of long pipelines by 2x


Happy holidays from all of us at Symmetric Games, we can't wait to share what we're working on in the new year!