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EA Patch #18: Bug fixes from Engine version upgrade

Greetings overseers!

Today's patch is a relatively small one due to most of the team being out for prolonged holidays, but we have some bugfixes for annoying issues and some fallout from the engine upgrade. See below

  • Increase performance of many different elements of the game based on performance profiles gathered.
  • Some fixes for VXGI settings not being setup properly on game start causing some rendering performance issues
  • Fixed for AI constantly chattering, their less important messages should be much less frequent
  • Fix for AI sending radio message with low priority messages
  • Fixed character collision issue.
  • Can't merge corporations with more than one shield
  • Made the one cheat to rule them all better.
  • Made sure a regular interact doesn't appear while placing turrets. Structure interact will be shown once placed.
  • Fixed build menu scrolling issue.
  • Prevent player from firing with an inventory or build menu open.
  • Generators all get 1 more slot to start.
  • Increase max search results during server search
  • Vehicles are now displayed on map
  • Unhooked the pirate raid and tutorial systems. Pirates will now raid any corporation over 10M value
  • Add better FX for charging station - show a tether to a player when charging.
  • Fix an issue causing charging station to not work in SP
  • Fix an issue causing charging station radius to be much larger than normal
  • Placeholder Tutorial game selection in SP/Hosted menu. Will eventually move most tutorial functionality into this selection, instead of main game mode.
  • No longer show negative HP on dead Animals in UI