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  3. EA Patch #19: Major patch incoming!

EA Patch #19: Major patch incoming!

Greetings Overseers!

We have been hard at work on a larger content patch over the past 6 weeks. It is in testing now and should be released within the next 24 hours. Here are some of the new features you can look forward to

  • Upgrade weapons with permanent enhancements
  • A new scanning system and codex with unlockable entries
  • A beta version of our Conquest mode
  • Revamped weapons, now projectile based


See the full list of patch notes below.


CONQUEST
  • Add a beta version of conquest game mode. Gaiyacite will begin spawning after a warmup period, and unlock the following Win conditions
  • Pyrrhic Victory - Build and fully charge a volcano bomb in the mouth of the volcano
  • Economic Victory - Consolidate a certain amount of Gaiyacite in your storage
  • Technology Victory - Build and charge tech scanners on active alien artifacts
  • Revolution Victory - Build and charge a launch pad to launch a satellite that frees all bots from corporate control
  • New Structures - Volcano bomb, Tech Scanner, Launch Pad
  • Conquest mode will be available for testing in SP and private servers but will not yet be active on official servers. Use Game=Conquest on commandline


UI
  • Expanded the map to add tabs with a bunch of new info
  • New "Corporation" menu - contains manifest, and various other corporate info (Work in progress)
  • New "Character" menu - contains XP progression with full progression tiers (Work in progress)
  • New "Codex" menu - contains unlockable entries that expand on various items and gameplay features, as well as some story and lore elements (Work in progress)
  • Rework the compass to be linear instead of semi-circular, with a clearer delineation of important waypoints along the bottom
  • Interact widgets will no longer "expand" until you mouse over the object, and will fade out over distance to reduce screen clutter
  • Also fixes bugs where interact widgets clutter the screen when riding a vehicle
  • Inventory icon coloring will now correspond to a "quality" level as opposed to item class. Grey for common, Green for uncommon, blue for rare, Purple for Epic
  • Build structures list is no longer sorted alphabetically, instead sorted by how common the item is used


GAMEPLAY
  • All weapons except railgun and shotgun are now "projectile based", meaning the shots have travel times and tracers can be observed
  • Rebalanced all weapons to make them feel distinctive
  • Added a new type of consumable item which can permanently enhance weapons and armor
  • Rebalanced animal loot around drops which can be used to create weapon enhancements
  • Added "hunting" stat that can be increased by leveling up the "explorer" tree, and
  • Added a new "Scan" ability (Default hotkey: I) for most items in the game. Scanning something for the first time will grant a small amount of XP, an explanatory VO snippet, and a new Codex entry
  • Heavily buff the wind turbine generator, so it generates more power at lower elevations
  • Add some sounds that play when gaining XP, and a better "Level up" notice messag
  • Inflow and Outflow pipes can now connect from a pipeline, to ANY object that has storage, allowing you to automate things like generator filling and scrapping
  • Pirates now give "pirate XP" when killed instead of Soldier and Corp XP.
  • New structure: Science lab. Place samples collected from Gaiya and return later for some XP reward
  • New structure: Biology lab. Use material gained from hunting animals to create permanent weapon and armor enhancements


BUGS
  • Fix an issue that may have been causing some character and animal Jittering
  • Fix the randomized server-generated wind direction/intensity and associated sound
  • Fix some generator power radius issues
  • Fixed the persistent issue with pirate weapons never going away and cluttering the ground
  • Fixed an AI bug with haulers that caused them to freeze up, they should be better at hauling now


Over the next few weeks, we will primarily be working on

  • Bug fixes, especially AI bugs
  • Pipeline usability rework
  • Performance issues
  • New revamped progression system, spending XP points in a skill tree instead of automatic unlocks