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SPLITGATE: Arena Reloaded Launches Today

[p]Since our beta launch in May, players have given us clear, honest feedback about what felt right, what drifted too far from the identity of Splitgate, and what was missing from the experience. We took that feedback seriously and have been working tirelessly to meet your expectations for a true sequel to Splitgate.[/p][p]When we went back to the drawing board, we set a few clear priorities based on your feedback and what players expect from a modern FPS. We needed to fix the systems that weren’t meeting expectations, add the features people consider standard today, tighten the core experience around arena shooter fans, and bring back the spirit and personality that made SG1 stand out. We also knew the game needed a stronger identity, something that feels unmistakably like Splitgate.[/p][p]Just as important, we wanted to make sure our time away was justified. That meant delivering far more than balance changes or polish. It meant bringing fresh maps, new modes, reworked systems, and meaningful content that makes this feel like a true launch, not just a patch. [/p][h3]SPLITGATE: Arena Reloaded is Live Now[/h3][p] The following overview below breaks down the major changes in SPLITGATE: Arena Reloaded. Whether you're a returning player, someone who joined during beta, or new to Splitgate entirely, we hope this gives you a clear picture of where the game is headed and why we’re so excited to share it with you.[/p][p]Alright, let’s get into it.[/p][h2]Gameplay[/h2]
  • [p]Removed Factions, Abilities, and select equipment to refocus on classic arena combat.[/p]
  • [p]Added map pickups, including Legendary Weapons and Powerups.[/p]
  • [p]Introduced new tools to counter portal play. For a full breakdown, see our Portal blog:[/p]
    • [p]Portal Overloading allows players to place both portals on a single wall to block it from use.[/p]
    • [p]EMP Grenades clear all portals from a wall and temporarily give your team control of it.[/p]
  • [p]Added Portal Trails to make it easier to track enemies and teammates as they move through portals.[/p]
  • [p]Improved controller feel and corrected aim acceleration.[/p]
  • [p]Increased TTK slightly to create more meaningful gunfights and give players more time to react.[/p]
  • [p]Improved combat readability through updated combat audio and VFX.[/p]
  • [p]Reworked visual recoil across all weapons for a smoother firing experience. [/p]
[p] [/p][h2]Performance[/h2]
  • [p]Made extensive performance optimizations across the board both within Unreal Engine itself and all of the tech we have built on top of it, resulting in higher and more consistent framerates, especially in busy fights and heavy respawn moments.[/p]
    • [p]Last gen consoles and lower end PCs see the biggest gains![/p]
  • [p]Substantially reduced hitching and stutters, so matches feel smoother moment to moment.[/p]
  • [p]Maps and content were audited and optimized to cut unnecessary rendering and memory cost.[/p]
  • [p]Shaders and effects are now prepared more reliably to prevent mid match stalls.[/p]
[h2]Modes, Mode Select, and Multi-Queue[/h2]
  • [p]Added a true Classic Arena mode with even starts and fixed loadouts. All players begin with an Assault Rifle and a Carbine, just like the original.[/p]
  • [p]Added the highly requested Mode Select feature so players can fine-tune their preferred modes across Quickplay and select playlists.[/p]
    • [p]Developer Note: Players will be required to select 3 modes minimum at launch to ensure that we see healthy player numbers across available playlists. We will monitor this closely and loosen this restriction as soon as we can ensure players are finding matches quickly.[/p]
  • [p]Added the ability to queue for multiple modes at once.[/p]
  • [p]Added a cumulative XP bonus for players who queue for multiple playlists.[/p]
  • [p]Added several modes to Quickplay mode selection:[/p]
    • [p]FFA Deathmatch[/p]
    • [p]Shotty Snipers[/p]
    • [p]Team SWAT[/p]
    • [p]Gun Game[/p]
    • [p]Team Fiesta[/p]
  • [p]Added the ability to save Custom Game modes for private matches [/p]
[p] [/p][h2]Progression[/h2][p]For the full deep-dive into progression, see our Progression Blog. [/p]
  • [p]Rebuilt progression around new Career Levels.[/p]
    • [p]Rookie Levels span 75 levels and introduce players to the core kit and unlock weapons, equipment, perks, and more.[/p]
    • [p]Challenger Levels span 1000 levels across 10 tiers and allow players to unlock prestige cosmetics once the core kit is complete.[/p]
  • [p]Reworked Proelium into a progression currency you can earn by playing.[/p]
    • [p]Players can now earn it by playing through challenges, the Battle Pass, Career Levels, events, and more.[/p]
    • [p]Use it to unlock cosmetic variants for items you own or spend it in the new Proelium Exchange to unlock new cosmetics.[/p]
  • [p]Added Player Stats so players can view their progress over time.[/p]
  • [p]Added new unlockable weapon cosmetics to all weapon progression tracks.[/p]
  • [p]Added Daily Login Rewards to acknowledge our dedicated players and expand player customization[/p]
[p] [/p][h2]Store[/h2][p]With the removal of factions, we revisited the way bundles are built and adjusted store structure to give players more flexibility in what they purchase. For a full breakdown, see our Store blog.[/p]
  • [p]Reduced bundle prices across nearly the entire store. Aligning bundle prices to better reflect the value of Splitcoin currency packs.[/p]
  • [p]Added the Proelium Exchange to the store, giving players a dedicated place to purchase weapon cosmetics using the newly reworked progression currency.[/p]
  • [p]Added a 100 Splitcoin currency pack so players can top off their balance without overbuying.[/p]
  • [p]Removed the requirement to spend additional Proelium to unlock cosmetic upgrades from store bundles. All bundles now include all variants and upgrades by default.[/p]
    • [p]Any Proelium previously spent to upgrade cosmetics from store bundles will be automatically reimbursed.[/p]
  • [p]Bundles will remain available for purchase after leaving the store rotation for the rest of the season and can also be purchased through the customization menus.[/p]
[p] [/p][h2]Splitcoin Reimbursements[/h2][p]With the changes to the Splitcoin cost of bundles and select items, we will be issuing automatic reimbursements to players’ accounts for the difference in price in Splitcoin. Most purchasers can expect a reimbursement of somewhere between 50-400 Splitcoin per applicable purchase. Below are some tangible examples of these changes:[/p]
  • [p]Harpy Epic Bundle[/p]
    • [p]Prev. 1295 → Now 1100[/p]
  • [p]Wash Epic Bundle[/p]
    • [p]Prev. 1460 → 1300[/p]
  • [p]O.G. Epic Bundle[/p]
    • [p]Prev. 1530 → 1400[/p]
  • [p]Astra Mythic Bundle is now made up of the Yuri Mythic Character Bundle (1850) + Vostok Mythic Weapon Bundle (1750)[/p]
    • [p]Previously 4000 → 3600 collectively[/p]
[h2]Battle Pass[/h2]
  • [p]Streamlined the Battle Pass into a more traditional linear pass featuring over 115 rewards. For a full breakdown, see our Battle Pass blog.[/p]
    • [p]Battle Pass tickets now function like XP and advance your pass automatically as you play.[/p]
    • [p]Players no longer need to claim challenges or manually spend currency to receive rewards.[/p]
    • [p]Added Pass Epilogue to offer additional cosmetics for the most dedicated players[/p]
    • [p]Battle Pass rewards are no longer gated by chapters, allowing players to grind at their own pace.[/p]
    • [p]Added Ultra Pass upgrade option[/p]
  • [p]Increased the variety and quality of both character and weapon skins across the Store and the Battle Pass.[/p]
[p] [/p][h2]Ranked[/h2]
  • [p]Completely overhauled the Ranked system to be easier to understand and to create fairer matches.[/p]
    • [p]Implemented a new skill system built specifically for the updated Ranked experience.[/p]
    • [p]Added 10 placement matches to help the system find your rank more accurately. Note: This update includes a soft skill reset, so players may see a bit more volatility in match quality at first while the system hones in on individual skill.[/p]
  • [p]Added Ranked Leaderboards to showcase the best of the best.[/p]
[h2]New Maps and Practice Range[/h2]
  • [p]Added five new arena maps, bringing the relaunch total to 20. For a full breakdown, see our Arena blog.[/p]
    • [p]Hammerhead: A massive Sabrask convoy rolling through the crimson deserts while players fight across the tops and undersides of colossal machines.[/p]
    • [p]Terra-13: Set inside a Sabrask farming complex on Mars, players battle for control around a central irrigation silo that anchors our largest arena map.[/p]
    • [p]Abyss: The classic cavernous arena returns with its signature vertical drops and outer-ring skirmishes, refreshed with visual upgrades and slight layout adjustments.[/p]
    • [p]Karman Station: This fan-favorite space outpost is back. Tight interiors and a wide central lane make it a perfect showcase for portal creativity.[/p]
    • [p]Oasis: The seaside spectacle returns with enhanced visuals. It still delivers long-range mid-fights and now plays even better with the addition of portal overloading.[/p]
  • [p]Reworked beta maps to open up more meaningful portal opportunities.[/p]
  • [p]Added a Practice Range to test weapons and loadouts. [/p]
[p] [/p][h2]New Weapons[/h2]
  • [p]Added a new Power Weapon: the Railgun. Charge it up and fire piercing shots that can take out multiple enemies in a single beam.[/p]
  • [p]Introduced three new primary weapons: Light Machine Guns. Each one reflects the personality of the faction that built it.[/p]
  • [p]Velocity: A classic LMG with a large magazine and strong multikill potential, built with signature Aeros engineering.[/p]
  • [p]Strata: A burst-fire LMG designed by the Meridians, firing a distinct four-round burst that plays unlike anything else in the sandbox.[/p]
  • [p]Barrage: A brutal close-range chaingun that fires multiple projectiles at once in a wide spread, shredding anyone caught in front of it.[/p]
[p] [/p][h2]Audio[/h2]
  • [p]Refreshed all in-game music to better match the high-energy, athletic feel of Splitgate.[/p]
  • [p]Added new music cues for the climactic phase of select modes[/p]
  • [p]Introduced dynamic crowd audio to give arena matches more energy.[/p]
    • [p]Added a crowd volume slider so players can tailor the atmosphere to their liking.[/p]
  • [p]Reworked enemy footstep sounds to make opponent positions easier to track.[/p]
  • [p]Enhanced player and equipment movement sounds to create more immersive weapon and character presence.[/p]
  • [p]Updated jump pad and portal traversal sounds to feel more immersive, including variations based on traversal speed.[/p]
  • [p]Added audio cues for key threat situations to improve player awareness:[/p]
    • [p]Enemies emerging from portals[/p]
    • [p]Gunfire coming through portals[/p]
    • [p]Enemy players flying through the air[/p]
  • [p]Redesigned all menu UI sounds to be clearer, more pleasant, and more purposeful.[/p]
[h2]UI and Visual Overhaul[/h2]
  • [p]Shifted away from the bright, playful UI style and rebuilt everything to feel more focused and aligned with a more classic arena shooter identity.[/p]
  • [p]Added a new post-match flow that highlights rank changes, Career and Weapon progression,[/p]
  • [p]Added an all-new MVP Spotlight to celebrate the top performers in each match.[/p]
  • [p]Added a new Refer-a-Friend feature that provides rewards for linked players who play together.[/p]
  • [p]Updated the Playlist layout to give more prominence to Custom Lobbies and Map Creator, which we believe are core to the Arena experience. [/p]
[p] [/p][h2]Map Creator Improvements[/h2]
  • [p]Added the ability to swap custom materials for greater creative flexibility.[/p]
  • [p]Added new skybox and lighting options.[/p]
  • [p]Added additional props and meshes for expanded customization.[/p]
  • [p]Refreshed gamepad controls per community feedback (now it reacts to how much you're moving your joysticks)[/p]
  • [p]Added new color picker tool[/p]
  • [p]Added new way to copy and paste property groups[/p]
[p]There’s a lot here, and it represents months of rebuilding based on your feedback. Thank you to everyone who helped shape SPLITGATE: Arena Reloaded. We’re excited to finally put this in your hands. See you in the Arena. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Introducing, SPLITGATE: Arena Reloaded

[p][/p][previewyoutube][/previewyoutube][p]

We’re excited to finally share some big news. The game you knew as Splitgate 2 has evolved into SPLITGATE: Arena Reloaded, launching free-to-play on December 17 on PC (Steam, Epic Games Store, Windows), Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. After months of community feedback, testing and rebuilding the entire experience, this is Splitgate refocused on what made it special in the first place: classic arena combat without factions, abilities, or extra noise.[/p][p]Since entering beta in May, we’ve been listening. Splitgate has always been about the arena first, and it was clear we had more work to do to live up to that. We took the best of Splitgate 1 and Splitgate 2, cut what didn’t fit, and refined what did. In the process, we not only rebuilt the game, we reconnected with the magic of the genre that built this studio in the first place.[/p][h2]A Return to the Arena[/h2][p]Arena shooters are in our DNA. Splitgate has always been a love letter to the classic shooters that sparked a lifelong passion for games for so many of us. They were fast, expressive, and skillful, and they brought people together around shared experiences.[/p][p]With SPLITGATE: Arena Reloaded, our goal is to bring that feeling forward for a new generation while keeping it fresh for the players who have been with us from the start. We pulled everything back to what matters most to this genre and to the Splitgate community: clean gunfights, smart portal plays, and a focus on outplaying your opponent, not out-stacking them with extra systems. You helped lead the way, and we’re grateful for it.[/p][h2]What’s New[/h2][p]SPLITGATE: Arena Reloaded reimagines everything from core combat to UI. Here is a quick look at some of what you can expect when you jump back into the arena on December 17:[/p]
  • [p]Removed Splitgate 2’s factions, abilities, and select equipment so the focus is back on classic arena combat without the extra noise.[/p]
  • [p]Rebuilt progression from the ground up so your time in game feels rewarding, with weapon and character cosmetics you can earn simply by playing.[/p]
  • [p]We’ve added a true Classic Arena mode with even starts and new map pickups, recapturing the feel of the original.[/p]
  • [p]Fine tuned combat to better match expectations for a modern arena shooter, with more meaningful gunfights and fewer “what just happened” moments.[/p]
  • [p]Completely overhauled the ranked system so your rank reflects your actual skill for players who love to climb and compete.[/p]
  • [p]Added key systems you have been asking for: Mode Select, Player Stats, Ranked Leaderboards, and Account Levels.[/p]
  • [p]Introduced 5 brand new maps and 6 fully reworked arenas, bringing the total map pool to 20.[/p]
  • [p]Added 3 new LMG primary weapons and the iconic Power Weapon, the Railgun.[/p]
[h2]Much More to Come[/h2][p]We know relaunches can be met with skepticism. We get it. We’re proud of what we’ve built and we cannot wait for you to get your hands on it.[/p][p]Over the next few weeks, we will be diving deeper into the systems and updates we talked about here, along with plenty more that have not been shown yet. Keep an eye on our channels for blogs, videos, and more breakdowns as we get closer to launch.[/p][p]From everyone at 1047 Games, thank you for your feedback, your patience, and your passion over the last few months. We hope to see you back in the arena on December 17.[/p][p]Check out our updated press kit for teaser content and assets: SPLITGATE: Arena Reloaded 2025 Presskit [/p][p][dynamiclink][/dynamiclink][/p]

The Linux version of the original Splitgate has been removed

With Splitgate moving over to player hosted matches with the main servers being shut, the developers have now removed the Native Linux version too.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-linux-version-of-the-original-splitgate-has-been-removed/

The Linux version of the originial Splitgate has been removed

With Splitgate moving over to player hosted matches with the main servers being shut, the developers have now removed the Native Linux version too.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-linux-version-of-the-originial-splitgate-has-been-removed/

Splitgate 1 Lives On Through Peer-To-Peer Support!

[p]Hey Splitfam, As we mentioned in our recent update about building the Splitgate you deserve, we've made the decision to sunset the original Splitgate's dedicated servers. Today, we're excited to share how we're ensuring the game you fell in love with can live on![/p][h2]What's Happening[/h2][p]Starting August 29, the original Splitgate will be moving to peer-to-peer as we focus our resources on rebuilding Splitgate 2. We know this game means the world to so many of you and we're not about to let that disappear. This means you'll still be able to play matches and experience the magic that made Splitgate special, just in a different way.[/p][p]In addition to these changes, we have also added content to the game that was previously unreleased, stockpiled, or Work In Progress (WIP).[/p]
  • [p]13 WIP blockout arena maps (including some of the first maps shown in Splitgate 2)[/p]
  • [p]Simulation Juliet (an unreleased Takedown map)[/p]
  • [p]Everyone gets access to all cosmetics (for this reason, the Battle Pass, Rewards Center, Store, and Drops have been sunset)[/p]
[p]We have also made sure that community-favorite features remain playable, including Races and Map Creator![/p][h2]How It Works[/h2][p]A player will host a match and act as the server. Other players can view the game in the server browser and join from there. If the host has saved Custom Maps, then those maps will be playable for the lobby.[/p][h2]Why We're Doing This[/h2][p]You've invested time, energy, and passion into the original Splitgate, which deserves to be preserved. Our community is everything to us. While we can't keep the full online infrastructure running indefinitely, we can make sure the game itself lives on for anyone who wants to keep playing. We have seen a lot of conversations about the #StopKillingGames movement, and empathize with players who lose access to their favorite titles. We absolutely do not want our community to lose access to theirs.[/p][h2]To The Community[/h2][p]When we started this journey almost 10 years ago in our dorm room, we never imagined how much this community would mean to us. You've stuck with us through the highs and lows, and this is our way of making sure that the game that started it all never truly goes away.[/p][p]As always, keep the feedback coming for Splitgate 2 and thank you for being the best community in gaming![/p][p]Ian and Nicholas Co-founders, 1047 Games[/p][hr][/hr][h2]FAQs:[/h2][p]What happens to my progression and purchases?[/p]
  • [p]All content and cosmetics purchased will remain intact. Anything unowned will be granted to all players.[/p]
[p]What does "peer-to-peer" networking mean?[/p]
  • [p]One player will be the “host” of each match and other players connect directly to the host.[/p]
[p]Can I still complete achievements?[/p]
  • [p]No, achievements cannot be completed past August 29.[/p]
[p]Can we still play on consoles?[/p]
  • [p]Yes, consoles will still be playable.[/p]
[p]Will the peer-to-peer version be cross platform?[/p]
  • [p]Yes, peer-to-peer will be cross platform.[/p]
[p]When does this changeover happen?[/p]
  • [p]The servers go offline August 29.[/p]
[p]What is happening to races?[/p]
  • [p]The race leaderboards will be removed. Only your top time will be shown (via local files). Only times moving forward will be saved.[/p]
[p]What additional content is being added with this change?[/p]
  • [p]13 WIP blockout arena maps (including some of the first maps made for Splitgate 2)[/p]
  • [p]Simulation Juliet (an unreleased Takedown map)[/p]
  • [p]Everyone gets access to all cosmetics[/p]
[p]What is happening to the battle pass?[/p]
  • [p]The battle pass will be disabled, but all cosmetics will be available to everyone.[/p]
[p]What happens to my daily playstreak?[/p]
  • [p]Daily playstreaks will no longer be supported.[/p]
[p]Will anticheat still be enabled?[/p]
  • [p]No, anticheat will not be enabled in peer-to-peer matches.[/p]
[p]What is happening to Map Creator?[/p]
  • [p]Players can still make custom maps. The maps will be saved locally, so the map creator has to host the lobby for the map to be playable.[/p]