1. Pinball Deluxe: Reloaded
  2. News
  3. Update 1.8.5

Update 1.8.5

Some tables had some particularly harsh and unavoidable drains and this update is a step toward addressing them.
  • Improvement to memory usage on TradeWinds, Space Frontier and Apparatus
  • Improvement memory management when switching tables
  • Improvement memory management over long games
  • Fixed a visual display problem with Extra At Bat balls in the Fastball mini-game
  • Fixed the ball bounce on the flipper that could sometimes result in the ball bouncing sharply toward the drain
  • [Fastball] Right pin return speed changed to prevent unavoidable drains
  • [Fastball] Changed the speed at which a saved ball is returned to play
  • [Fastball] Strike hole return speed for powerball changed to prevent unavoidable drains
  • [Space] Multiball capture return speed changed to prevent unavoidable drains
  • [Space] Far left pin return speed changed to prevent unavoidable drains
  • [Space] Left outlane capture return speed changed to prevent unavoidable drains
  • [Space] Fixed a potential issue with 2 multiball getting spawned at the same time
  • [Treasure Hunter] The left outlane will reset on lost ball and by entering the submarine (permits you to reset while the ball is at the top). These are additional ways to reset the outlane
  • [Treasure Hunter] Left pin return speed changed to prevent unavoidable drains
  • [Treasure Hunter] Return from multiball hole changed to prevent unavoidable drains
  • [Treasure Hunter] The jellyfish 'bzzzt' sound will now play faster after a hit
  • [Treasure Hunter] The right outlane can be reset by going 'around the top' loop around the submarine (also permits resetting while the ball is in the top of the playfield). This is an addition to the resetting via the targets.
  • [Treasure Hunter] During the Jellyfish Swarm, the exit of the submarine will no longer become blocked
  • [Carnival] Left pin return speed changed to prevent unavoidable drains
  • [Carnival] Right pin return speed changed to prevent unavoidable drains
  • [Carnival] Mansion hole release speed changed to prevent unavoidable drains
  • [Carnival] Previously, a powerball going in the Mirror House would lose some of its 'oomph'. Not anymore.
  • [Tradewinds] A visually difficult to see slope under the East water and wind mill has been removed
  • [Tradewinds] Tidied up the ball bounces in the Eastern mine. Mined crystals cause a small blast that pushes the ball away
  • [Tradewinds] Added pushback to the right-most mine lane on the East side to prevent drains when there are no more crystals in that lane
  • [Wild West] Small change to the top-left lane shape to minimize drains on ball launch
  • [Wild West] If a ball drains directly from launching it will be put back into play (it has to be a direct drain, not after bouncing off 10 bumpers...)
  • [Wild West] Changed dynamite mod message "... MORE TIME ..." to "... FUSE+ ..." since that's what getting longer when hitting targets
  • [Wild West] Visually extended the wires near the flippers
  • [Apparatus] Left pin return speed changed to prevent unavoidable drains
  • Fixed an issue with the powerballs speed. For a given table, all powerballs will have the same (maximum) speed.
  • Added release notes inside the game. They will automatically show when there are important updates. Otherwise accessible from the Settings screen next to the version number.
  • [PC/Mac] Jumping version numbers to 1.8.5 to align them with other platforms.