Version 1.2 in public test
Hello,
There is a new version of the game (1.2) on the public test branch (password: testingtesting) for those who want to have a look. The main focus of the update is upgrading the underlying game engine to a more recent version and supporting new features. Mostly, that stuff is invisible or at least it should be unless there are some issues.
In addition there are a lot of bug fixes to tables and it paves the way for new tables to be introduced. The full notes are below.
- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes
There is a new version of the game (1.2) on the public test branch (password: testingtesting) for those who want to have a look. The main focus of the update is upgrading the underlying game engine to a more recent version and supporting new features. Mostly, that stuff is invisible or at least it should be unless there are some issues.
In addition there are a lot of bug fixes to tables and it paves the way for new tables to be introduced. The full notes are below.
- The blocking gate in the Saloon in Wild West won't raise on top of the ball anymore
- On Space Frontier, the view will not consider balls that are locked (it will scroll to the top of the table)
- When the timer runs out in Blitz Mode, the flipper will now freeze and let the ball(s) in play drain, allowing you to get end of ball bonuses
- Fixed a bug where the ball would always follow the same path when coming out of capture holes on Fastball
- Fixed a problem with multiple balls entering the left outlane at the same time with mod Wormhole Lock active
- Fixed a bug on Wild West where a locked ball on the right outlane would prevent proper scrolling
- Optimized the game room
- Wild West: The shootout will now correctly show the number of bandits hit
- Space Frontier: the antimatter ball will not trigger the skillshot anymore and will not get the bonus from hitting a locked ball
- Brix: Rebalanced levels above 35. The difficulty was too lumpy
- Brix: Lowered the increase in ball speed by level by a tad
- [PC] Experimental support for controller vibration
- Treasure Hunter: fixed a bug with Deep Dive
- Daily Events: fixed a problem when starting a game without internet connection.
- Treasure Hunter: slight time bump on the Jellyfish Swarm and Shark Survivor timed mode.
- Fastball: fixed a bug that made it impossible to complete the Inning challenge
- Fixed an issue that could cause the game to freeze for a frame when the matrix changed
- Potential fix for a problem arising when draining the ball and nudging at the same time
- Fastball: changed the top left flipper area to make the ball a bit harder to control
- Apparatus: fixed a bug on ramp in 2A where the ball would stay on the ramp and drain
- Brix: the hole at the end of each level has a larger attraction radius
- Wild West: changed the strenght of the right outlane pin. It will not send in right between the flippers anymore
- Fixed an issue that would prevent a new ball from being added at the plunger after a drain
- Work on new Daily Event Profile screen
- Fixed an issues where in Blitz you can get an additional ball after the timer as elapsed
- Added an "automatic" trigger on the plunger (used for Blitz only at the time)
- Changed the ball_lost sound on Fastball to a clearer version
- Optimized the performance of the Daily Event end-of-day calculations
- Changed the Video Settings to support more display modes