1. Pinball Deluxe: Reloaded
  2. News
  3. 1.8.6 update

1.8.6 update

1.8.6 Update

  • Additional table tweaks to help prevent harsh drains and to fix bugs

  • Brix’s 'One More Ball' mod can no longer be used during 1-ball Daily Events. Improvement to the mod description to indicate when it is ready to use instead of having to guess

  • Improved Space Frontier ball handling
  • Fixed a bad interaction between locked balls and multiball in Space Frontier

  • Added support for new modes of Daily Events – stay tuned!


Full Changes List
  • Added support for new Daily Events variants. When specified, a Daily Event will allow scoring only using specific elements like ramps, captures, advance modes, etc. They can combine together in the following way: ramps+captures+saloon for instance. Saloon is a unique to Wild West and each table has a unique breakdown of different elements/modes. There will be more details during the first Daily Event to support this feature. More testing needs to be done on this feature before it goes live.
  • The daily event info screen will now give a list of all the modified rules for the current event in addition to the blurb above the play button. That information is also available from the pause menu. This is only available when the play mode is different from standard 3-ball
  • [Carnival] Fixed a bug with the target sets where they could become inactive and all their lights stuck in the 'ON' position
  • [Carnival] The rollover lights are now brigther
  • [Brix] One More Ball cannot be used during 1-ball events anymore
  • [Space] Fixed a bad interaction between locked balls and multiball in Space (where the table would run out of balls and block further play). Fixing this has a couple of side effects however: the ball in the lock mission hole will not release in the middle of the multiball anymore. And the multiball will not reset while there are still balls left to be put in play.
  • [Space] Tweaked the ball search to disregard balls captured at the top flipper
  • [Space] In the last update we discovered that the ball friction on this table was different than other tables due to a data entry typo, so we made it the same as other table. Changing friction means that the ball slowed down at a different rate than before - and that means many shots became more difficult. In this update, we are reverting back to the original ball friction this table has had since the beginning. Enjoy the inner loops :-)
  • [Space] Tilting the table during the bonuses display (at the end of the ball) would result in the ball going missing 30s later. Fixed.
  • [Space] Changed the return speed of the left kickback to take into account the different ball friction
  • [Fastball] The ramp entrances should not cause problems with the ball physics when it returns to the playfield instead of going all the way on the ramp
  • [Wild West] Added a safety mechanism to the outlane on the right to prevent balls from bouncing out of the lane on what should have been a safe returns. It happened mostly with powerballs.
  • [Treasure Hunter] Made modifications to the two-target set at the bottom to prevent the ball from bouncing right to the outlane. This will not change anything to balls that hit the outside of the targets but the area between the targets will now have flatter returns. They still might be very dangerous returns but not to be side anymore. The targets have now less travel distance and a slightly different shape.
  • Fixed a bug where a target could trigger twice from a single hit.
  • Applying a redemption code for a table will now save the data immediately
  • If the Brix mod "One More Chance" is ready to use, it will say so at the end of the description
  • Added a 'contact us' link in the settings
  • Added a prompt for mod suggestion
  • Changed how the dialog screen pop-up works in the background
  • Renamed the 7th Wild West mod to "Water Barrel" to remove alcohol references because it is causing age and content rating warnings.
  • [Tradewinds] Changed the theme of the west side grain goods production to a Grain Mill to remove alcohol references because it is causing age and content rating warnings.
  • [Tradewinds] Increase the minimum strenght of the pushback on the slingshots: that should reduce the bounces that go right between the flippers
  • [Brix] Losing a homing ball will reset the homing logic