1. Pinball Deluxe: Reloaded
  2. News
  3. Update 2.0.5

Update 2.0.5

The game engine has been updated. This will help with further development of tables and features. There is a bunch of bug fixes for various tables, thanks for reporting those. It also includes a new 'Lights Out' mode that will start appearing in daily events once the update is available to everyone.

  • Improvements to server connections for head-to-head games
  • Added different stats to the Ladder ranked leaderboards
  • Improvements to server connections for daily events
  • [Carnival] Added new lights to show the status of the bottom rollovers
  • [Brix] Added a sound effect to the blocker
  • Game engine update
  • New ladder stats for ranked players: percentage of 1st place finishes
  • [Space] Fixed an issue where missions would refuse to start
  • [Space] Fixed an issue that prevented further mission progress after completing SPECIAL
  • [Space] Boost and Defend letters obtained via mods and mission will now count toward the Daily Challenge to collect letters
  • [Tradewinds] Fixed an issue where the ball could become trapped in the right panel right outlane
  • [Brix] Ball save will now last longer. It still gets disabled after breaking 2 bricks however.
  • New 'Lights Out' mode will start showing up in daily events
  • Re-work of the UI to make it take less memory and also make the game load faster
  • Re-work of how various on-table triggers work
  • [Carnival] The mini-game capture hole now has less chance of sending the ball straight down the drain after a bad bounce on the targets
  • Improvement to the player selection screen when starting a head-to-head match: recent players will only be available when there is something to show
  • Fixed an issue where the ladder points increase animation could be called twice, resulting in the game hanging
  • [Carnival] There should be less unexpected bounces when the ball lands near the top part of the flippers
  • [WildWest] Fixed an issue with Crazy Rider where it would not update correctly
  • Added an icon to indicate the local player in Ladder Ranked Screen
  • [Jukebox] Starting a game will not reset the music volume to 100% anymore
  • [Fastball] Adjusted the size of the skillshots on Fastball
  • [Carnival] Moved the location of the "Multiplier +1" text so it doesn't cover the ball
  • [Apparatus] Triggering multiball at the same time as Ultimate will now be handled correctly by the game
  • [Brix] the lightning bolt effect will now appear over the bricks instead of under
  • Fixes a bunch of UI visual issues and overlapping buttons
  • Fix draggrable mod icons from the display at the beginning of a game
  • On the menu, dragging the screen cannot be initiated from the shortcut buttons area
  • Prevention of input remapping of the ESC key (hard-wired to the pause menu)
  • Limited the scrolling past tables in the menu
  • Better handling of names in the game over screen (in the leaderboard snapshot)
  • [Celtic] Rhythm game will correctly pause now